Strength
8
 
Perception
7
 
Endurance
5
 
Charisma
3
 
Intelligence
8
 
Agility
8
 
Luck
1
 
Action Points
81
 
Carry Weight
230
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
4.0
 
Skill Points
18
 
Barter
9
 
Big Guns
13
 
Energy Weapons
17
 
Explosives
25
 
Lockpick
39
 
Medicine
19
 
Melee Weapons
34
 
Repair
45
 
Science
19
 
Small Guns
39
 
Sneak
19
 
Speech
9
 
Unarmed
13
 
Gun Nut
Swift Learner
Level 1
ST 8 PE 7 EN 5 CH 3 IN 8 AG 8 LK 1
Small Guns, Melee Weapons, and Lockpick
Level 2
Repair +10 (29), Explosives +8 (25)
Swift Learner
Level 3
Lockpick +7 (39), Repair +11 (45)
Gun Nut
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