Strength
10
 
Perception
6
 
Endurance
6
 
Charisma
6
 
Intelligence
10
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
28%
 
Hit Points
440
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
40
 
Energy Weapons
55
 
Explosives
31
 
Lockpick
55
 
Medicine
97
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
36
 
Speech
100
 
Unarmed
36
 
Ant Might
Auto Expert
Barkskin
Booster Shot
Comprehension
Covert Ops
Cyborg
Dream Crusher
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Hematophage
Impartial Mediation
Intense Training (3)
Life Giver
Night Person
Pitt Fighter
Power Armor Training
Rad Regeneration
Robotics Expert
Sniper
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 8 PE 5 EN 4 CH 5 IN 8 AG 6 LK 4
Repair, Barter, Small Guns
Bobblehead (Repair)
Guns and Bullets => Small Guns +1 (32)
Ant Might
Level 2
Small Guns +3 (40), Repair +10 (60), Barter +2 (31), Melee Weapons +3 (25)
Gun Nut
Bobblehead (Small Guns)
Guns and Bullets => Small Guns +1 (51)
Power Armor Training
Level 3
Small Guns +4 (55), Repair +5 (65), Barter +4 (35), Melee Weapons +5 (32)
Intense Training (ST)
Bobblehead (Intelligence)
Dean's Electronics => Repair +1 (68)
Wired Reflexes
Level 4
Small Guns +5 (60), Repair +2 (70), Barter +5 (40), Melee Weapons +7 (39)
Comprehension
Bobblehead (Melee Weapons)
Dean's Electronics => Repair +2 (72)
Dream Crusher
Level 5
Small Guns +5 (65), Repair +8 (80), Barter +5 (45), Melee Weapons +1 (50)
Educated
Bobblehead (Endurance)
Duck and Cover! => Explosives +2 (16)
Pitt Fighter
Level 6
Small Guns +5 (70), Repair +7 (87), Barter +5 (50), Melee Weapons +5 (55)
Toughness
Dean's Electronics => Repair +2 (89)
Barkskin
Bobblehead (Speech)
Level 7
Small Guns +5 (80), Speech +1 (25), Repair +6 (100), Barter +5 (55), Melee Weapons +5 (60)
Gun Nut
Lying, Congressional Style => Speech +2 (27)
Hematophage
Bobblehead (Charisma)
Level 8
Small Guns +10 (90), Speech +4 (33), Barter +3 (60), Melee Weapons +5 (65)
Strong Back
Guns and Bullets => Small Guns +2 (92)
Covert Ops
Bobblehead (Medicine)
Level 9
Small Guns +5 (100), Speech +2 (35), Barter +5 (65), Science +5 (30), Melee Weapons +5 (70)
Impartial Mediation
Bobblehead (Luck)
Booster Shot
Pugilism Illustrated => Unarmed +2 (17)
Level 10
Barter +9 (75), Melee Weapons +13 (84)
Finesse
Bobblehead (Barter)
Rad Regeneration
Tumblers Today => Lockpick +2 (20)
Level 11
Speech +5 (41), Barter +8 (93), Melee Weapons +9 (93)
Night Person
Bobblehead (Agility)
Auto Expert
Level 12
Speech +8 (49), Barter +7 (100), Melee Weapons +7 (100)
Fast Metabolism
Bobblehead (Perception)
Lying, Congressional Style => Speech +2 (51)
Level 13
Speech +22 (73)
Intense Training (IN)
Bobblehead (Science)
Big Book of Science => Science +2 (45)
Level 14
Speech +23 (96)
Sniper
Bobblehead (Lockpick)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Level 15
Lockpick +3 (35), Science +10 (55), Medicine +10 (45)
Intense Training (EN)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Big Book of Science => Science +2 (57)
Big Book of Science => Science +2 (59)
Level 16
Energy Weapons +3 (20), Lockpick +5 (40), Unarmed +2 (31), Sneak +2 (31), Explosives +1 (20), Science +2 (76), Big Guns +3 (20), Medicine +5 (50)
Tag! (Science)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Level 17
Science +12 (92), Medicine +11 (61)
Cyborg
Bobblehead (Big Guns)
Bobblehead (Strength)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Level 18
Energy Weapons +5 (45), Lockpick +5 (45), Unarmed +4 (35), Sneak +4 (35), Big Guns +1 (31), Medicine +4 (65)
Life Giver
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
Level 19
Energy Weapons +5 (50), Lockpick +5 (50), Big Guns +4 (35), Medicine +9 (80)
Robotics Expert
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Level 20
Energy Weapons +5 (55), Lockpick +5 (55), Unarmed +1 (36), Sneak +1 (36), Explosives +1 (31), Big Guns +5 (40), Medicine +5 (95)
Grim Reaper's Sprint
D.C. Journal of Internal Medicine => Medicine +2 (97)
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