Level 1
ST 5 PE 6 EN 6 CH 1 IN 9 AG 7 LK 6
Barter, Speech, and Sneak
Level 2
Sneak +1 (35), Small Guns +6 (30), Speech +3 (25), Repair +2 (30), Explosives +3 (20), Science +2 (25), Medicine +2 (25)
Gun Nut
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 3
Small Guns +10 (40), Energy Weapons +3 (20), Lockpick +3 (20), Science +1 (28), Medicine +3 (40)
Lady Killer/Black Widow
Level 4
Unarmed +13 (30), Speech +5 (30), Science +2 (30)
Comprehension
Level 5
Science +10 (40), Melee Weapons +10 (25)
Entomologist
Level 6
Explosives +20 (40)
Toughness
Level 7
Lockpick +10 (30), Explosives +10 (50)
Demolition Expert
Level 8
Lockpick +10 (40), Melee Weapons +10 (35)
Strong Back
Level 9
Sneak +5 (40), Repair +8 (40), Barter +2 (24), Melee Weapons +5 (40)
Commando
Level 10
Unarmed +10 (40), Speech +10 (40)
Finesse
Level 11
Energy Weapons +4 (24), Barter +16 (40)
Scrounger
Level 12
Energy Weapons +16 (40), Big Guns +4 (21)
Sniper
Level 13
Sneak +10 (60), Medicine +10 (50)
Silent Running
Level 14
Science +10 (50), Medicine +10 (60)
Adamantium Skeleton
Level 15
Unarmed +10 (50), Science +10 (60)
Cyborg
Level 16
Unarmed +20 (70)
Better Criticals
Level 17
Small Guns +20 (60)
Action Boy/Girl
Level 18
Energy Weapons +10 (60), Melee Weapons +10 (50)
Concentrated Fire
Level 19
Sneak +10 (70), Melee Weapons +10 (60)
Paralyzing Palm
Level 20
Melee Weapons +20 (80)
Grim Reaper's Sprint
Level 21
Sneak +10 (80), Big Guns +10 (31)
Ninja
Level 22
Speech +10 (50), Repair +1 (41), Big Guns +9 (40)
Puppies!
Level 23
Repair +9 (50), Barter +1 (41), Big Guns +10 (50)
Light Step
Level 24
Lockpick +1 (41), Explosives +10 (60), Barter +9 (50)
Life Giver
Level 25
Lockpick +19 (60), Speech +1 (51)
Pyromaniac
Level 26
Speech +9 (60), Repair +10 (60), Barter +1 (51)
Lawbringer
Level 27
Small Guns +1 (61), Barter +9 (60), Big Guns +10 (60)
Nerves of Steel
Level 28
Small Guns +4 (65), Speech +5 (65), Repair +5 (65), Science +5 (65), Medicine +1 (61)
Gunslinger
Level 29
Lockpick +5 (65), Explosives +1 (61), Medicine +14 (75)
Robotics Expert
Level 30
Energy Weapons +5 (73), Explosives +4 (73), Barter +6 (84), Big Guns +5 (73)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
Barkskin
Pitt Fighter