Strength
8
 
Perception
7
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
8
 
Luck
8
 
Action Points
81
 
Carry Weight
230
 
Critical Chance
13%
 
Dmg Resist
0%
 
Hit Points
340
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
33
 
Big Guns
48
 
Energy Weapons
92
 
Explosives
50
 
Lockpick
70
 
Medicine
59
 
Melee Weapons
33
 
Repair
90
 
Science
52
 
Small Guns
98
 
Sneak
74
 
Speech
46
 
Unarmed
27
 
Ant Sight
Bloody Mess
Commando
Comprehension
Educated
Finesse
Gunslinger
Intense Training (6)
Rad Regeneration
Sniper
Thief
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Speech, Small Guns, and Repair
Bobblehead (Medicine)
Level 2
Sneak +6 (21), Small Guns +1 (31), Lockpick +6 (21), Explosives +4 (19), Science +1 (24), Medicine +1 (34)
Intense Training (ST)
Level 3
Lockpick +19 (45)
Thief
Level 4
Sneak +10 (36), Energy Weapons +5 (20), Science +2 (26), Medicine +2 (36)
Educated
Bobblehead (Strength)
Bobblehead (Repair)
Level 5
Sneak +11 (47), Small Guns +11 (42)
Comprehension
Grognak the Barbarian => Melee Weapons +2 (21)
Tales of a Junktown Jerky Vendor => Barter +2 (17)
Pugilism Illustrated => Unarmed +2 (17)
Pugilism Illustrated => Unarmed +2 (19)
Duck and Cover! => Explosives +2 (21)
Chinese Army: Special Ops Training Manual => Sneak +2 (49)
Dean's Electronics => Repair +2 (50)
Tumblers Today => Lockpick +2 (47)
Tumblers Today => Lockpick +2 (49)
Level 6
Sneak +7 (58), Small Guns +8 (52), Explosives +7 (28)
Intense Training (AG)
D.C. Journal of Internal Medicine => Medicine +2 (38)
Grognak the Barbarian => Melee Weapons +2 (23)
Pugilism Illustrated => Unarmed +2 (21)
Guns and Bullets => Small Guns +2 (54)
Level 7
Energy Weapons +22 (44)
Intense Training (PE)
Ant Sight
Big Book of Science => Science +2 (28)
Rad Regeneration
Tumblers Today => Lockpick +2 (55)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Tumblers Today => Lockpick +2 (57)
Level 8
Small Guns +16 (70), Energy Weapons +4 (50), Science +2 (30)
Commando
Tales of a Junktown Jerky Vendor => Barter +2 (19)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Guns and Bullets => Small Guns +2 (72)
Guns and Bullets => Small Guns +2 (74)
Dean's Electronics => Repair +2 (52)
Tumblers Today => Lockpick +2 (59)
Bobblehead (Luck)
Big Book of Science => Science +2 (33)
Duck and Cover! => Explosives +2 (35)
Level 9
Sneak +2 (65), Small Guns +2 (77), Energy Weapons +2 (53), Lockpick +2 (62), Unarmed +1 (23), Speech +2 (33), Repair +2 (55), Explosives +2 (37), Barter +1 (21), Science +2 (35), Melee Weapons +1 (25), Medicine +2 (41), Big Guns +1 (17)
Bloody Mess
Nikola Tesla and You => Energy Weapons +2 (55)
Tales of a Junktown Jerky Vendor => Barter +2 (23)
Lying, Congressional Style => Speech +2 (35)
Level 10
Energy Weapons +3 (58), Repair +10 (65), Science +5 (40), Medicine +4 (45)
Finesse
Tumblers Today => Lockpick +2 (64)
Grognak the Barbarian => Melee Weapons +2 (27)
Nikola Tesla and You => Energy Weapons +2 (60)
Guns and Bullets => Small Guns +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Nikola Tesla and You => Energy Weapons +2 (62)
Paradise Lost => Speech +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (47)
D.C. Journal of Internal Medicine => Medicine +2 (49)
Level 11
Sneak +1 (68), Lockpick +4 (68), Repair +5 (70), Explosives +11 (48), Big Guns +1 (18)
Intense Training (ST)
Grognak the Barbarian => Melee Weapons +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (25)
Pugilism Illustrated => Unarmed +2 (25)
Bobblehead (Intelligence)
Level 12
Small Guns +11 (90), Energy Weapons +8 (70), Speech +1 (38), Repair +3 (75)
Gunslinger
Big Book of Science => Science +2 (44)
Dean's Electronics => Repair +2 (77)
Wired Reflexes
Level 13
Sneak +2 (70), Energy Weapons +10 (80), Speech +2 (40), Repair +2 (79), Big Guns +7 (25)
Sniper
Lying, Congressional Style => Speech +2 (42)
Big Book of Science => Science +2 (46)
Nikola Tesla and You => Energy Weapons +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (53)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Lying, Congressional Style => Speech +2 (44)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Level 14
Energy Weapons +8 (90), Lockpick +2 (70), Repair +11 (90), Medicine +2 (55)
Intense Training (AG)
Grognak the Barbarian => Melee Weapons +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Bobblehead (Agility)
D.C. Journal of Internal Medicine => Medicine +2 (57)
Duck and Cover! => Explosives +2 (50)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Nikola Tesla and You => Energy Weapons +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (59)
Level 15
Big Guns +23 (48)
Intense Training (LK)
Guns and Bullets => Small Guns +2 (96)
Big Book of Science => Science +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Guns and Bullets => Small Guns +2 (98)
Lying, Congressional Style => Speech +2 (46)
Pugilism Illustrated => Unarmed +2 (27)
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