Strength
7
 
Perception
9
 
Endurance
6
 
Charisma
2
 
Intelligence
8
 
Agility
8
 
Luck
8
 
Action Points
106
 
Carry Weight
220
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
410
 
Melee Damage
3.5
 
Skill Points
21
 
Barter
22
 
Big Guns
80
 
Energy Weapons
80
 
Explosives
82
 
Lockpick
87
 
Medicine
82
 
Melee Weapons
30
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
86
 
Speech
38
 
Unarmed
28
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Hematophage
Mister Sandman
Mysterious Stranger
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Toughness
Wired Reflexes
Level 1
ST 6 PE 7 EN 5 CH 1 IN 7 AG 7 LK 7
Small Guns, Repair, and Sneak
Level 2
Small Guns +5 (45), Lockpick +2 (22), Explosives +10 (30)
Gun Nut
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 3
Small Guns +5 (55), Lockpick +8 (30), Repair +5 (52)
Gun Nut
Level 4
Sneak +5 (40), Science +13 (35)
Educated
Level 5
Small Guns +5 (60), Lockpick +16 (46)
Comprehension
Level 6
Sneak +2 (42), Lockpick +4 (50), Explosives +10 (40), Science +5 (40)
Bloody Mess
Level 7
Small Guns +5 (65), Repair +5 (57), Medicine +11 (43)
Toughness
Level 8
Sneak +3 (45), Small Guns +5 (70), Repair +6 (63), Medicine +7 (50)
Commando
Level 9
Sneak +1 (46), Small Guns +5 (80), Repair +5 (73), Science +10 (50)
Gun Nut
Level 10
Sneak +4 (50), Energy Weapons +10 (30), Repair +7 (80)
Finesse
Level 11
Sneak +10 (60), Energy Weapons +11 (41)
Mister Sandman
Bobblehead (Strength)
Ant Sight
Level 12
Energy Weapons +7 (50), Lockpick +8 (60), Medicine +6 (56)
Sniper
Level 13
Lockpick +9 (69), Explosives +8 (50), Medicine +4 (60)
Silent Running
Level 14
Lockpick +6 (75), Science +10 (60), Medicine +5 (65)
Cyborg
Level 15
Science +15 (75), Medicine +6 (71)
Adamantium Skeleton
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Barkskin
Hematophage
Power Armor Training
Level 16
Energy Weapons +4 (76), Explosives +8 (70), Medicine +9 (80)
Better Criticals
Rad Regeneration
Wired Reflexes
Level 17
Energy Weapons +4 (80), Explosives +10 (80), Big Guns +7 (35)
Action Boy/Girl
Level 18
Big Guns +21 (56)
Concentrated Fire
Level 19
Big Guns +21 (77)
Mysterious Stranger
Level 20
Speech +18 (38), Big Guns +3 (80)
Grim Reaper's Sprint
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (22)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Duck and Cover! => Explosives +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (82)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
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