Strength
6
 
Perception
5
 
Endurance
6
 
Charisma
6
 
Intelligence
5
 
Agility
5
 
Luck
7
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
3.0
 
Skill Points
15
 
Barter
18
 
Big Guns
18
 
Energy Weapons
31
 
Explosives
16
 
Lockpick
16
 
Medicine
31
 
Melee Weapons
18
 
Repair
16
 
Science
16
 
Small Guns
16
 
Sneak
16
 
Speech
33
 
Unarmed
18
 
Ghoul Ecology
Level 1
ST 6 PE 5 EN 6 CH 6 IN 5 AG 5 LK 7
Energy Weapons, Medicine, and Speech
Ghoul Ecology
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