Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
83
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
25
 
Unarmed
25
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Better Criticals
Bloody Mess
Commando
Concentrated Fire
Cyborg
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (6)
Life Giver
Nerves of Steel
Ninja
Power Armor Training
Quantum Chemist
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Warmonger
Wired Reflexes
Level 1
ST 5 PE 7 EN 5 CH 3 IN 7 AG 7 LK 6
Small Guns, Repair, and Science
Level 2
Sneak +1 (20), Small Guns +6 (40), Energy Weapons +1 (20), Lockpick +1 (20), Repair +4 (40), Science +4 (40)
Intense Training (IN)
Level 3
Sneak +3 (25), Lockpick +5 (25), Science +10 (50)
Intense Training (AG)
Level 4
Small Guns +8 (50), Energy Weapons +5 (25), Explosives +1 (20), Medicine +4 (25)
Educated
Bobblehead (Perception)
Level 5
Energy Weapons +3 (30), Lockpick +3 (30), Repair +10 (50), Explosives +3 (25), Melee Weapons +2 (17)
Intense Training (AG)
Bobblehead (Agility)
Level 6
Sneak +1 (30), Small Guns +1 (55), Science +10 (62), Melee Weapons +8 (25), Big Guns +1 (16)
Intense Training (IN)
Bobblehead (Intelligence)
Level 7
Lockpick +20 (51), Repair +1 (56), Science +1 (66), Big Guns +1 (18)
Intense Training (LK)
Bobblehead (Luck)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Energy Weapons)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Barter)
Level 8
Sneak +9 (50), Small Guns +4 (70), Energy Weapons +4 (45), Repair +4 (70), Melee Weapons +2 (40)
Commando
Ant Might
Level 9
Lockpick +14 (75), Repair +5 (75), Science +4 (80)
Intense Training (ST)
Level 10
Energy Weapons +5 (50), Repair +10 (85), Explosives +4 (40), Barter +1 (25), Melee Weapons +1 (45), Medicine +2 (42)
Finesse
Level 11
Repair +15 (100), Medicine +3 (45), Big Guns +5 (35)
Gunslinger
Level 12
Science +20 (100), Medicine +3 (48)
Silent Running
Level 13
Energy Weapons +20 (70), Medicine +3 (51)
Robotics Expert
Wired Reflexes
Power Armor Training
Level 14
Explosives +5 (45), Medicine +3 (54), Big Guns +15 (50)
Adamantium Skeleton
Level 15
Medicine +3 (57), Big Guns +20 (70)
Strong Back
Level 16
Small Guns +5 (75), Energy Weapons +5 (75), Explosives +5 (50), Medicine +3 (60), Big Guns +5 (75)
Better Criticals
Level 17
Energy Weapons +10 (85), Barter +3 (28), Big Guns +10 (85)
Action Boy/Girl
Level 18
Small Guns +10 (85), Lockpick +5 (80), Barter +3 (31), Melee Weapons +5 (50)
Concentrated Fire
Level 19
Energy Weapons +5 (100), Barter +3 (34), Big Guns +15 (100)
Cyborg
Level 20
Small Guns +15 (100), Lockpick +5 (85), Barter +3 (37)
Grim Reaper's Sprint
Level 21
Lockpick +10 (95), Barter +3 (40), Melee Weapons +10 (60)
Sniper
Level 22
Sneak +15 (75), Lockpick +5 (100), Barter +3 (43)
Quantum Chemist
Level 23
Sneak +5 (80), Barter +3 (46), Melee Weapons +15 (75)
Explorer
Level 24
Sneak +10 (90), Barter +3 (49), Melee Weapons +10 (85)
Ninja
Level 25
Sneak +10 (100), Barter +3 (52), Melee Weapons +10 (95)
Life Giver
Level 26
Explosives +10 (60), Barter +8 (60), Melee Weapons +5 (100)
Warmonger
Level 27
Explosives +10 (70), Barter +3 (63), Medicine +10 (70)
Nerves of Steel
Level 28
Explosives +10 (80), Barter +3 (66), Medicine +10 (80)
Bloody Mess
Level 29
Explosives +20 (100), Barter +3 (69)
Toughness
Level 30
Barter +3 (83), Medicine +20 (100)
Almost Perfect
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