Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
47
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Better Criticals
Chem Resistant
Comprehension
Contract Killer
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (2)
Iron Fist (3)
Lady Killer/Black Widow
Lawbringer
Life Giver
Light Step
Mister Sandman
Ninja
Paralyzing Palm
Quantum Chemist
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 3 IN 9 AG 6 LK 6
Lockpick, Sneak, and Science
Bobblehead (Medicine)
Level 2
Lockpick +10 (40), Unarmed +2 (17), Science +7 (45)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Sneak +1 (33), Lockpick +10 (52), Unarmed +6 (23), Science +3 (50)
Intense Training (PE)
Level 4
Lockpick +16 (68), Barter +4 (15)
Educated
Level 5
Lockpick +7 (75), Speech +1 (12), Barter +5 (20), Science +10 (60)
Comprehension
Level 6
Speech +8 (20), Science +15 (75)
Toughness
Level 7
Sneak +12 (45), Unarmed +1 (24), Speech +10 (30)
Iron Fist
Level 8
Sneak +5 (50), Unarmed +6 (30), Speech +10 (40), Barter +2 (22)
Strong Back
Bobblehead (Lockpick)
Bobblehead (Science)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Level 9
Sneak +8 (58), Unarmed +5 (35), Speech +5 (45), Barter +5 (27)
Scrounger
Level 10
Sneak +8 (66), Unarmed +5 (40), Speech +5 (50), Barter +5 (32)
Finesse
Level 11
Sneak +8 (74), Unarmed +5 (47), Speech +5 (55), Barter +5 (37)
Intense Training (EN)
Bobblehead (Sneak)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 12
Unarmed +5 (52), Speech +5 (60), Repair +5 (30), Barter +5 (42), Medicine +3 (38)
Silent Running
Level 13
Unarmed +5 (57), Speech +5 (65), Repair +5 (35), Barter +5 (47), Medicine +3 (41)
Life Giver
Level 14
Unarmed +5 (62), Speech +5 (70), Repair +5 (40), Barter +5 (52), Medicine +3 (44)
Light Step
Level 15
Unarmed +5 (67), Speech +6 (76), Repair +5 (45), Barter +5 (57), Medicine +2 (46)
Fast Metabolism
Bobblehead (Speech)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Level 16
Unarmed +9 (76), Repair +5 (50), Barter +5 (62), Medicine +4 (50)
Better Criticals
Bobblehead (Unarmed)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Level 17
Repair +5 (55), Barter +14 (76), Medicine +4 (54)
Action Boy/Girl
Bobblehead (Barter)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Level 18
Repair +11 (66), Medicine +12 (66)
Paralyzing Palm
Level 19
Repair +10 (76), Explosives +3 (20), Medicine +10 (76)
Contract Killer
Bobblehead (Repair)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Level 20
Explosives +10 (30), Melee Weapons +3 (20), Medicine +10 (86)
Grim Reaper's Sprint
Level 21
Melee Weapons +23 (43)
Lawbringer
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Level 22
Melee Weapons +23 (66)
Quantum Chemist
Bobblehead (Melee Weapons)
Grognak the Barbarian => Melee Weapons +2 (78)
Grognak the Barbarian => Melee Weapons +2 (80)
Level 23
Explosives +13 (43), Melee Weapons +10 (90)
Ninja
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Level 24
Explosives +23 (66)
Iron Fist
Level 25
Energy Weapons +13 (30), Explosives +10 (76)
Iron Fist
Bobblehead (Explosives)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Level 26
Small Guns +13 (30), Energy Weapons +10 (40)
Adamantium Skeleton
Level 27
Small Guns +10 (40), Energy Weapons +10 (50), Big Guns +3 (20)
Sniper
Level 28
Small Guns +10 (50), Energy Weapons +10 (60), Big Guns +3 (23)
Chem Resistant
Level 29
Small Guns +13 (63), Energy Weapons +10 (70)
Mister Sandman
Level 30
Small Guns +13 (84), Energy Weapons +6 (84), Big Guns +4 (35)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Ant Might
Wired Reflexes
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