Strength
7
 
Perception
4
 
Endurance
8
 
Charisma
4
 
Intelligence
7
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
3.5
 
Skill Points
17
 
Barter
14
 
Big Guns
36
 
Energy Weapons
13
 
Explosives
13
 
Lockpick
13
 
Medicine
19
 
Melee Weapons
19
 
Repair
34
 
Science
19
 
Small Guns
15
 
Sneak
15
 
Speech
13
 
Unarmed
36
 
Level 1
ST 7 PE 4 EN 8 CH 4 IN 7 AG 5 LK 5
Repair, Big Guns, and Unarmed
Tales of a Junktown Jerky Vendor => Barter +1 (14)
Bandersnatch, over 16 years ago:
Note to self: Consider switching Unarmed skill over to Explosives?
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