Strength
7
 
Perception
5
 
Endurance
5
 
Charisma
1
 
Intelligence
8
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
220
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
3.5
 
Skill Points
18
 
Barter
8
 
Big Guns
31
 
Energy Weapons
31
 
Explosives
16
 
Lockpick
16
 
Medicine
22
 
Melee Weapons
20
 
Repair
27
 
Science
24
 
Small Guns
56
 
Sneak
20
 
Speech
8
 
Unarmed
16
 
Gun Nut
Level 1
ST 7 PE 5 EN 5 CH 1 IN 8 AG 7 LK 7
Small Guns, Energy Weapons, and Big Guns
Level 2
Small Guns +16 (56), Science +2 (24)
Gun Nut
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