Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
6
 
Luck
9
 
Action Points
102
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
520
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
37
 
Energy Weapons
39
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
29
 
Sneak
100
 
Speech
100
 
Unarmed
37
 
Action Boy/Girl
Ant Might
Better Criticals
Comprehension
Cyborg
Demolition Expert
Educated
Fast Metabolism
Finesse
Intense Training (5)
Life Giver
Ninja
Pyromaniac
Silent Running
Strong Back
Toughness
Level 1
ST 8 PE 5 EN 7 CH 1 IN 9 AG 5 LK 5
Melee Weapons, Sneak, and Medicine
Level 2
Lockpick +5 (20), Speech +3 (10), Repair +2 (25), Barter +1 (8), Science +2 (25), Melee Weapons +4 (40), Medicine +2 (40)
Intense Training (LK)
Bobblehead (Intelligence)
Level 3
Sneak +4 (35), Lockpick +3 (24), Speech +3 (14), Repair +2 (30), Science +2 (30), Melee Weapons +4 (45), Medicine +2 (45)
Intense Training (LK)
Bobblehead (Strength)
Bobblehead (Medicine)
Level 4
Sneak +5 (40), Lockpick +6 (30), Speech +1 (15), Explosives +4 (20), Barter +1 (10), Melee Weapons +3 (50)
Educated
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Agility)
Level 5
Sneak +3 (45), Lockpick +7 (39), Repair +5 (35), Explosives +3 (25), Science +5 (35)
Comprehension
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Level 6
Sneak +5 (50), Lockpick +1 (50), Speech +5 (20), Explosives +2 (37), Melee Weapons +10 (60)
Toughness
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Speech)
Level 7
Speech +10 (41), Repair +5 (51), Explosives +3 (41), Science +5 (51)
Intense Training (LK)
Bobblehead (Barter)
Bobblehead (Endurance)
Ant Might
Level 8
Sneak +1 (62), Lockpick +4 (55), Repair +4 (55), Explosives +4 (45), Science +4 (55), Melee Weapons +2 (75), Medicine +4 (60)
Strong Back
Level 9
Sneak +3 (65), Speech +4 (45), Barter +16 (37)
Intense Training (EN)
Level 10
Speech +5 (50), Explosives +5 (50), Barter +13 (50)
Finesse
Level 11
Lockpick +10 (65), Repair +10 (65), Science +3 (58)
Intense Training (EN)
Bobblehead (Charisma)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Level 12
Lockpick +5 (70), Speech +3 (55), Barter +3 (55), Science +12 (70)
Silent Running
Level 13
Repair +5 (70), Explosives +10 (60), Medicine +8 (68)
Pyromaniac
Level 14
Speech +11 (66), Barter +10 (65), Medicine +2 (70)
Cyborg
Level 15
Speech +4 (70), Explosives +10 (70), Barter +5 (70), Melee Weapons +4 (79)
Demolition Expert
Level 16
Sneak +2 (77), Lockpick +5 (75), Repair +5 (75), Science +5 (75), Melee Weapons +1 (80), Medicine +5 (75)
Better Criticals
Level 17
Sneak +3 (80), Lockpick +5 (80), Repair +5 (80), Science +5 (80), Medicine +5 (80)
Action Boy/Girl
Level 18
Speech +10 (80), Explosives +3 (73), Barter +10 (80)
Fast Metabolism
Level 19
Sneak +5 (85), Lockpick +1 (81), Explosives +7 (80), Melee Weapons +5 (85), Medicine +5 (85)
Life Giver
Level 20
Lockpick +4 (85), Speech +2 (82), Repair +5 (85), Explosives +5 (85), Barter +2 (82), Science +5 (85)
Ninja
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Grognak the Barbarian => Melee Weapons +2 (87)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
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