Strength
5
 
Perception
7
 
Endurance
8
 
Charisma
6
 
Intelligence
9
 
Agility
10
 
Luck
7
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
12%
 
Dmg Resist
0%
 
Hit Points
450
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
100
 
Big Guns
22
 
Energy Weapons
53
 
Explosives
63
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
16
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
59
 
Speech
100
 
Unarmed
22
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Better Criticals
Bloody Mess
Comprehension
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (4)
Lady Killer/Black Widow
Lawbringer
Light Step
Scrounger
Sniper
Strong Back
Wired Reflexes
Level 1
ST 4 PE 5 EN 4 CH 5 IN 7 AG 9 LK 6
Small Guns, Speech, Repair
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Sight
Level 2
Small Guns +9 (50), Speech +9 (40)
Lady Killer/Black Widow
Level 3
Small Guns +5 (55), Repair +6 (45), Medicine +7 (31)
Intense Training (IN)
Wired Reflexes
Bobblehead (Strength)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Level 4
Speech +6 (58), Repair +5 (60), Medicine +8 (49)
Comprehension
Level 5
Barter +12 (40), Medicine +7 (56)
Educated
Level 6
Speech +6 (64), Repair +5 (65), Barter +5 (45), Medicine +6 (62)
Intense Training (EN)
Level 7
Barter +19 (64), Medicine +3 (65)
Gunslinger
Guns and Bullets => Small Guns +2 (67)
Guns and Bullets => Small Guns +2 (69)
Guns and Bullets => Small Guns +2 (71)
Guns and Bullets => Small Guns +2 (73)
Guns and Bullets => Small Guns +2 (75)
Guns and Bullets => Small Guns +2 (77)
Guns and Bullets => Small Guns +2 (79)
Guns and Bullets => Small Guns +2 (81)
Guns and Bullets => Small Guns +2 (83)
Guns and Bullets => Small Guns +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Lying, Congressional Style => Speech +2 (66)
Lying, Congressional Style => Speech +2 (68)
Lying, Congressional Style => Speech +2 (70)
Lying, Congressional Style => Speech +2 (72)
Lying, Congressional Style => Speech +2 (74)
Level 8
Small Guns +2 (87), Lockpick +10 (40), Speech +2 (76), Explosives +1 (31), Barter +2 (76), Science +5 (39)
Scrounger
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
Lying, Congressional Style => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Level 9
Lockpick +10 (50), Repair +8 (73), Barter +2 (88), Medicine +2 (87)
Strong Back
Level 10
Lockpick +5 (55), Speech +2 (88), Repair +6 (79), Barter +2 (90), Science +7 (46)
Finesse
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Level 11
Small Guns +1 (100), Lockpick +9 (64), Speech +1 (93), Repair +6 (85), Barter +2 (96), Science +3 (59)
Bloody Mess
Level 12
Lockpick +11 (75), Repair +1 (86), Barter +2 (98), Science +6 (65), Medicine +2 (95)
Sniper
Level 13
Lockpick +4 (79), Speech +3 (96), Repair +4 (90), Barter +2 (100), Science +6 (71), Medicine +3 (98)
Intense Training (EN)
Level 14
Lockpick +6 (85), Speech +4 (100), Repair +5 (95), Science +5 (76), Medicine +2 (100)
Light Step
Level 15
Lockpick +6 (91), Repair +4 (99), Science +12 (88)
Lawbringer
Level 16
Lockpick +9 (100), Repair +1 (100), Science +12 (100)
Action Boy/Girl
Level 17
Explosives +22 (53)
Better Criticals
Level 18
Sneak +12 (48), Explosives +10 (63)
Adamantium Skeleton
Level 19
Energy Weapons +11 (31), Sneak +11 (59)
Intense Training (EN)
Level 20
Energy Weapons +22 (53)
Grim Reaper's Sprint
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