Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
23%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
88
 
Energy Weapons
90
 
Explosives
90
 
Lockpick
92
 
Medicine
82
 
Melee Weapons
92
 
Repair
92
 
Science
92
 
Small Guns
98
 
Sneak
88
 
Speech
100
 
Unarmed
88
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Better Criticals
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Deep Sleep
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Life Giver
Nerves of Steel
Pitt Fighter
Power Armor Training
Pyromaniac
Rad Absorption
Rad Regeneration
Rad Resistance
Rad Tolerance
Scrounger
Silent Running
Sniper
Strong Back
Swift Learner (3)
Toughness
Warmonger
Level 1
ST 4 PE 6 EN 7 CH 1 IN 9 AG 7 LK 6
Small Guns, Science, and Repair
Level 2
Barter +19 (26)
Swift Learner
Bobblehead (Intelligence)
Ant Might
Level 3
Speech +6 (13), Barter +14 (40)
Swift Learner
Level 4
Speech +20 (33)
Educated
Level 5
Lockpick +16 (33), Speech +7 (40)
Comprehension
Level 6
Small Guns +6 (40), Lockpick +7 (40), Medicine +10 (35)
Toughness
Covert Ops
Auto Expert
Power Armor Training
Booster Shot
Hematophage
Pitt Fighter
Rad Regeneration
Level 7
Small Guns +1 (44), Lockpick +7 (50), Medicine +15 (50)
Gunslinger
Level 8
Small Guns +6 (50), Repair +10 (50), Science +7 (50)
Strong Back
Level 9
Sneak +21 (40), Unarmed +1 (20), Big Guns +1 (20)
Commando
Level 10
Energy Weapons +3 (20), Explosives +3 (20), Melee Weapons +5 (20), Big Guns +12 (32)
Finesse
Level 11
Explosives +15 (35), Big Guns +8 (40)
Swift Learner
Level 12
Explosives +5 (40), Melee Weapons +18 (38)
Life Giver
Level 13
Energy Weapons +20 (40), Unarmed +1 (21), Melee Weapons +2 (40)
Sniper
Level 14
Small Guns +4 (54), Unarmed +19 (40)
Adamantium Skeleton
Level 15
Small Guns +3 (57), Science +10 (60), Medicine +10 (60)
Cyborg
Level 16
Small Guns +3 (60), Lockpick +10 (60), Repair +10 (60)
Action Boy/Girl
Level 17
Speech +10 (50), Barter +10 (50), Big Guns +3 (43)
Better Criticals
Level 18
Sneak +10 (60), Explosives +10 (50), Big Guns +3 (46)
Silent Running
Level 19
Unarmed +9 (49), Melee Weapons +10 (50), Big Guns +4 (50)
Scrounger
Level 20
Small Guns +2 (62), Unarmed +1 (50), Speech +10 (60), Barter +10 (60)
Grim Reaper's Sprint
Level 21
Small Guns +8 (70), Repair +5 (65), Science +10 (70)
Explorer
Level 22
Energy Weapons +8 (58), Lockpick +10 (70), Repair +5 (70)
Deep Sleep
Level 23
Energy Weapons +2 (60), Explosives +10 (60), Melee Weapons +1 (51), Big Guns +10 (60)
Rad Resistance
Level 24
Small Guns +4 (74), Unarmed +10 (60), Melee Weapons +9 (60)
Pyromaniac
Level 25
Small Guns +6 (80), Repair +10 (80), Science +7 (77)
Fast Metabolism
Level 26
Barter +10 (70), Science +3 (80), Medicine +10 (70)
Rad Tolerance
Level 27
Speech +13 (73), Barter +10 (80)
Nerves of Steel
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Level 28
Energy Weapons +6 (76), Speech +7 (90), Big Guns +10 (80)
Rad Absorption
Level 29
Energy Weapons +4 (80), Explosives +10 (80), Melee Weapons +9 (79)
Warmonger
Level 30
Sneak +10 (86), Lockpick +2 (90), Unarmed +10 (86), Melee Weapons +1 (90)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Charisma)
Bobblehead (Perception)
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