Strength
5
 
Perception
6
 
Endurance
7
 
Charisma
5
 
Intelligence
9
 
Agility
8
 
Luck
1
 
Action Points
81
 
Carry Weight
250
 
Critical Chance
1%
 
Dmg Resist
10%
 
Hit Points
310
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
50
 
Big Guns
17
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
70
 
Medicine
40
 
Melee Weapons
13
 
Repair
30
 
Science
40
 
Small Guns
50
 
Sneak
24
 
Speech
58
 
Unarmed
17
 
Educated
Gun Nut
Intense Training
Scoundrel
Strong Back
Thief
Toughness
Level 1
ST 5 PE 5 EN 7 CH 5 IN 9 AG 8 LK 1
Science, Lockpick, and Medicine
Level 2
Lockpick +12 (45), Barter +7 (20)
Thief
Level 3
Small Guns +15 (34), Science +4 (40)
Intense Training (PE)
Level 4
Speech +9 (22), Barter +10 (30)
Educated
Level 5
Lockpick +4 (51), Speech +18 (45)
Scoundrel
Level 6
Small Guns +6 (40), Lockpick +9 (60), Speech +2 (47), Barter +5 (40)
Toughness
Level 7
Lockpick +5 (65), Speech +3 (50), Repair +4 (30), Barter +10 (50)
Gun Nut
Level 8
Small Guns +5 (50), Lockpick +5 (70), Speech +8 (58), Medicine +4 (40)
Strong Back
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