Level 1
ST 1 PE 6 EN 6 CH 6 IN 9 AG 6 LK 6
Lockpick, Repair, Science
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (52)
Big Book of Science => Science +1 (53)
Big Book of Science => Science +1 (54)
Big Book of Science => Science +1 (55)
Big Book of Science => Science +1 (56)
Level 2
Small Guns +1 (31), Energy Weapons +1 (31), Unarmed +1 (31), Speech +1 (31), Sneak +1 (31), Explosives +1 (31), Barter +2 (32), Melee Weapons +11 (31), Big Guns +1 (31)
Intense Training (LK)
Wired Reflexes
Rad Regeneration
Hematophage
Power Armor Training
Ant Sight
Level 3
Small Guns +3 (34), Energy Weapons +1 (34), Unarmed +2 (33), Speech +2 (33), Sneak +3 (34), Explosives +1 (34), Barter +2 (34), Melee Weapons +3 (34), Big Guns +3 (34)
Lady Killer/Black Widow
Level 4
Small Guns +2 (36), Energy Weapons +2 (36), Unarmed +3 (36), Speech +3 (36), Sneak +2 (36), Explosives +2 (36), Barter +2 (36), Melee Weapons +2 (36), Big Guns +2 (36)
Comprehension
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Covert Ops
Level 5
Energy Weapons +3 (39), Unarmed +2 (38), Speech +2 (38), Explosives +2 (38), Barter +3 (39), Science +1 (100), Melee Weapons +2 (38), Big Guns +3 (39), Medicine +2 (38)
Child at Heart
Dream Crusher
Barkskin
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Pitt Fighter
Booster Shot
Auto Expert
Level 6
Small Guns +2 (41), Energy Weapons +2 (41), Unarmed +1 (41), Speech +3 (41), Explosives +3 (41), Barter +3 (42), Melee Weapons +3 (41), Medicine +3 (41)
Intense Training (EN)
Level 7
Small Guns +3 (44), Energy Weapons +3 (44), Unarmed +2 (43), Explosives +3 (44), Melee Weapons +3 (44), Big Guns +3 (44), Medicine +3 (44)
Intense Training (CH)
Level 8
Energy Weapons +2 (46), Unarmed +3 (46), Speech +3 (46), Explosives +2 (46), Barter +3 (47), Melee Weapons +2 (46), Big Guns +3 (47), Medicine +2 (46)
Intense Training (AG)
Level 9
Small Guns +2 (49), Energy Weapons +3 (50), Unarmed +2 (49), Speech +2 (49), Explosives +3 (50), Barter +2 (50), Melee Weapons +2 (49), Big Guns +2 (50), Medicine +2 (49)
Intense Training (LK)
Level 10
Small Guns +2 (51), Energy Weapons +2 (52), Lockpick +1 (52), Unarmed +2 (51), Speech +2 (51), Explosives +2 (52), Barter +2 (52), Melee Weapons +2 (51), Big Guns +2 (52), Medicine +3 (52)
Intense Training (LK)
Level 11
Energy Weapons +2 (54), Lockpick +2 (54), Unarmed +2 (53), Speech +2 (53), Repair +1 (53), Explosives +2 (54), Barter +2 (54), Melee Weapons +3 (54), Big Guns +2 (54), Medicine +2 (54)
Intense Training (AG)
Level 12
Energy Weapons +2 (56), Lockpick +2 (56), Unarmed +2 (55), Speech +2 (55), Repair +2 (55), Explosives +2 (56), Barter +2 (56), Melee Weapons +2 (56), Big Guns +2 (56), Medicine +2 (56)
Intense Training (AG)
Level 13
Small Guns +3 (58), Energy Weapons +2 (58), Lockpick +2 (58), Unarmed +2 (57), Repair +3 (58), Explosives +2 (58), Melee Weapons +2 (58), Big Guns +2 (58), Medicine +2 (58)
Intense Training (CH)
Level 14
Small Guns +2 (60), Energy Weapons +2 (60), Lockpick +2 (60), Unarmed +3 (60), Speech +1 (60), Repair +2 (60), Explosives +2 (60), Melee Weapons +2 (60), Big Guns +2 (60), Medicine +2 (60)
Intense Training (CH)
Level 15
Small Guns +2 (62), Lockpick +2 (62), Unarmed +2 (62), Speech +2 (62), Repair +2 (62), Explosives +2 (62), Barter +2 (62), Melee Weapons +2 (62), Big Guns +2 (62), Medicine +2 (62)
Cyborg
Level 16
Small Guns +2 (64), Lockpick +2 (64), Unarmed +2 (64), Speech +2 (64), Repair +2 (64), Explosives +2 (64), Barter +2 (64), Melee Weapons +2 (64), Big Guns +2 (64), Medicine +2 (64)
Bloody Mess
Level 17
Small Guns +2 (66), Unarmed +2 (66), Speech +2 (66), Explosives +3 (67), Barter +3 (67), Melee Weapons +2 (66), Big Guns +3 (67), Medicine +3 (67)
Tag! (Energy Weapons)
Level 18
Small Guns +2 (68), Lockpick +4 (68), Unarmed +2 (68), Speech +2 (68), Repair +4 (68), Explosives +1 (68), Barter +1 (68), Melee Weapons +2 (68), Big Guns +1 (68), Medicine +1 (68)
Action Boy/Girl (Energy Weapons)
Level 19
Small Guns +2 (70), Lockpick +2 (70), Unarmed +1 (69), Speech +2 (70), Sneak +1 (70), Repair +2 (70), Explosives +2 (70), Barter +2 (70), Melee Weapons +2 (70), Big Guns +2 (70), Medicine +2 (70)
Adamantium Skeleton (Energy Weapons)
Level 20
Small Guns +2 (72), Lockpick +2 (72), Unarmed +2 (71), Speech +1 (71), Sneak +1 (71), Repair +2 (72), Explosives +2 (72), Barter +2 (72), Melee Weapons +2 (72), Big Guns +2 (72), Medicine +2 (72)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Small Guns +1 (73), Lockpick +2 (74), Unarmed +2 (73), Speech +2 (73), Sneak +2 (73), Repair +1 (73), Explosives +2 (74), Barter +2 (74), Melee Weapons +2 (74), Big Guns +2 (74), Medicine +2 (74)
Finesse (Energy Weapons)
Level 22
Small Guns +2 (75), Lockpick +2 (76), Unarmed +2 (75), Speech +2 (75), Sneak +2 (75), Repair +2 (75), Explosives +2 (76), Barter +2 (76), Melee Weapons +2 (76), Big Guns +2 (76)
Daddy's Boy/Girl (Energy Weapons)
Level 23
Small Guns +2 (77), Lockpick +2 (78), Unarmed +2 (77), Speech +2 (77), Sneak +2 (77), Repair +2 (77), Explosives +2 (78), Barter +2 (78), Melee Weapons +2 (78), Big Guns +2 (78)
Toughness (Energy Weapons)
Level 24
Small Guns +2 (79), Lockpick +2 (80), Unarmed +2 (79), Speech +2 (79), Sneak +2 (79), Repair +3 (80), Explosives +2 (80), Barter +2 (80), Big Guns +2 (80), Medicine +1 (80)
No Weaknesses (Energy Weapons)
Level 25
Lockpick +2 (82), Unarmed +3 (82), Speech +3 (82), Sneak +3 (82), Explosives +2 (82), Barter +3 (83), Big Guns +2 (82), Medicine +2 (82)
Gun Nut (Energy Weapons)
Level 26
Small Guns +1 (90), Lockpick +3 (85), Unarmed +2 (84), Speech +2 (84), Sneak +2 (84), Explosives +3 (85), Barter +2 (85), Big Guns +3 (85), Medicine +2 (84)
Gun Nut (Energy Weapons)
Level 27
Energy Weapons +2 (87), Unarmed +3 (87), Speech +3 (87), Explosives +1 (86), Barter +3 (88), Melee Weapons +3 (87), Big Guns +2 (87), Medicine +3 (87)
Thief (Energy Weapons)
Level 28
Energy Weapons +3 (90), Unarmed +3 (90), Sneak +1 (90), Explosives +4 (90), Melee Weapons +3 (90), Big Guns +3 (90), Medicine +3 (90)
Scoundrel (Energy Weapons)
Level 29
Small Guns +2 (92), Energy Weapons +3 (93), Lockpick +3 (93), Unarmed +2 (92), Sneak +2 (92), Melee Weapons +2 (97), Big Guns +3 (93), Medicine +3 (93)
Little Leaguer (Energy Weapons)
Level 30
Small Guns +2 (94), Lockpick +5 (100), Speech +1 (93), Sneak +1 (93), Repair +10 (100), Explosives +1 (98)
Almost Perfect (Energy Weapons)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (100)
Guns and Bullets => Small Guns +2 (96)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)