Strength
10
 
Perception
10
 
Endurance
9
 
Charisma
2
 
Intelligence
9
 
Agility
9
 
Luck
7
 
Action Points
83
 
Carry Weight
250
 
Critical Chance
12%
 
Dmg Resist
25%
 
Hit Points
450
 
Melee Damage
5.0
 
Skill Points
22
 
Barter
62
 
Big Guns
47
 
Energy Weapons
71
 
Explosives
61
 
Lockpick
68
 
Medicine
61
 
Melee Weapons
70
 
Repair
71
 
Science
61
 
Small Guns
61
 
Sneak
66
 
Speech
61
 
Unarmed
61
 
Ant Sight
Barkskin
Better Criticals
Commando
Comprehension
Covert Ops
Cyborg
Educated
Finesse
Intense Training (8)
Pyromaniac
Rad Regeneration
Silent Running
Toughness
Level 1
ST 8 PE 8 EN 7 CH 1 IN 3 AG 8 LK 5
Repair, Lockpick, and Melee Weapons
Level 2
Lockpick +9 (45), Melee Weapons +4 (40)
Intense Training (IN)
Level 3
Repair +9 (37), Melee Weapons +5 (47)
Intense Training (ST)
Level 4
Sneak +3 (24), Repair +8 (45), Melee Weapons +3 (50)
Educated
Level 5
Lockpick +5 (50), Repair +5 (50), Melee Weapons +7 (57)
Comprehension
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Barkskin
Covert Ops
Rad Regeneration
Level 6
Medicine +18 (43)
Toughness
Level 7
Speech +18 (37)
Intense Training (IN)
Level 8
Barter +17 (36), Big Guns +2 (33)
Intense Training (IN)
Level 9
Barter +9 (45), Big Guns +11 (44)
Commando
Level 10
Small Guns +12 (48), Science +8 (40)
Finesse
Level 11
Unarmed +14 (45), Speech +6 (43)
Intense Training (IN)
Level 12
Sneak +19 (65), Energy Weapons +2 (37)
Silent Running
Level 13
Explosives +21 (56)
Intense Training (IN)
Level 14
Energy Weapons +18 (55), Explosives +4 (60)
Intense Training (EN)
Level 15
Science +13 (57), Medicine +9 (60)
Pyromaniac
Level 16
Unarmed +2 (49), Speech +17 (60), Science +3 (60)
Better Criticals
Level 17
Small Guns +6 (54), Energy Weapons +5 (70), Unarmed +11 (60)
Cyborg
Level 18
Small Guns +6 (61), Barter +16 (62)
Intense Training (LK)
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