Level 1
ST 1 PE 8 EN 8 CH 8 IN 8 AG 1 LK 6
Melee Weapons, Small Guns, and Sneak
Level 2
Energy Weapons +2 (23), Lockpick +2 (23), Unarmed +1 (22), Speech +1 (22), Repair +2 (23), Explosives +2 (23), Barter +2 (23), Science +1 (22), Melee Weapons +1 (23), Medicine +2 (23), Big Guns +2 (23)
Swift Learner
Level 3
Sneak +2 (24), Small Guns +2 (24), Energy Weapons +1 (24), Lockpick +1 (24), Unarmed +2 (24), Speech +2 (24), Repair +1 (24), Explosives +1 (24), Barter +1 (24), Science +2 (24), Melee Weapons +1 (24), Medicine +1 (24), Big Guns +1 (24)
Swift Learner
Level 4
Sneak +1 (25), Small Guns +1 (25), Energy Weapons +2 (26), Lockpick +2 (26), Unarmed +1 (25), Speech +1 (25), Repair +1 (25), Explosives +2 (26), Barter +2 (26), Science +1 (25), Melee Weapons +1 (25), Medicine +1 (25), Big Guns +2 (26)
Educated
Bobblehead (Agility)
Level 5
Energy Weapons +2 (28), Lockpick +1 (27), Unarmed +2 (27), Speech +2 (27), Repair +2 (27), Explosives +2 (28), Barter +2 (28), Science +2 (27), Melee Weapons +2 (29), Medicine +2 (27), Big Guns +2 (28)
Intense Training (ST)
Ant Might
Level 6
Sneak +2 (31), Small Guns +2 (31), Energy Weapons +1 (29), Lockpick +2 (29), Unarmed +2 (29), Speech +2 (29), Repair +2 (29), Explosives +1 (29), Barter +2 (30), Science +2 (29), Medicine +2 (29), Big Guns +1 (29)
Intense Training (AG)
Level 7
Energy Weapons +2 (31), Lockpick +2 (31), Unarmed +2 (31), Speech +2 (31), Repair +2 (31), Explosives +2 (31), Barter +2 (32), Science +2 (31), Medicine +2 (31), Big Guns +3 (32)
Intense Training (AG)
Bobblehead (Strength)
Level 8
Energy Weapons +3 (34), Lockpick +2 (33), Unarmed +2 (33), Speech +2 (33), Repair +2 (33), Explosives +2 (33), Barter +2 (34), Science +2 (33), Medicine +2 (33), Big Guns +2 (34)
Swift Learner
Level 9
Sneak +2 (37), Small Guns +2 (37), Energy Weapons +1 (35), Lockpick +2 (35), Unarmed +1 (34), Speech +1 (34), Repair +2 (35), Explosives +2 (35), Barter +1 (35), Science +2 (35), Melee Weapons +2 (35), Medicine +2 (35), Big Guns +1 (35)
Intense Training (AG)
Level 10
Energy Weapons +2 (37), Lockpick +2 (37), Unarmed +3 (37), Speech +3 (37), Repair +2 (37), Explosives +2 (37), Barter +3 (38), Melee Weapons +2 (37), Big Guns +2 (37)
Daddy's Boy/Girl
Level 11
Sneak +2 (39), Small Guns +2 (39), Energy Weapons +2 (39), Lockpick +2 (39), Unarmed +2 (39), Speech +2 (39), Repair +2 (39), Explosives +2 (39), Barter +1 (39), Melee Weapons +2 (41), Big Guns +2 (39)
Intense Training (ST)
Level 12
Sneak +2 (43), Small Guns +2 (43), Energy Weapons +2 (41), Lockpick +2 (41), Unarmed +1 (40), Speech +2 (41), Repair +2 (41), Explosives +2 (41), Barter +2 (41), Science +1 (41), Medicine +1 (41), Big Guns +2 (41)
Intense Training (AG)
Level 13
Energy Weapons +2 (43), Lockpick +2 (43), Unarmed +1 (41), Speech +2 (43), Repair +2 (43), Explosives +2 (43), Barter +2 (43), Science +2 (43), Melee Weapons +2 (45), Medicine +2 (43), Big Guns +2 (43)
Intense Training (ST)
Level 14
Sneak +1 (44), Small Guns +1 (44), Energy Weapons +2 (45), Lockpick +2 (45), Unarmed +3 (44), Speech +1 (44), Repair +2 (45), Explosives +2 (45), Barter +2 (45), Science +1 (44), Medicine +2 (45), Big Guns +2 (45)
Life Giver
Level 15
Sneak +2 (46), Small Guns +2 (46), Energy Weapons +2 (47), Lockpick +1 (46), Unarmed +2 (46), Speech +2 (46), Repair +1 (46), Explosives +1 (51), Barter +2 (47), Science +2 (46), Melee Weapons +1 (51), Medicine +1 (46), Big Guns +2 (47)
Little Leaguer
Level 16
Sneak +1 (52), Small Guns +1 (47), Energy Weapons +3 (50), Lockpick +4 (55), Repair +1 (47), Barter +3 (50), Science +1 (47), Medicine +4 (50), Big Guns +3 (50)
Thief
Level 17
Small Guns +3 (50), Energy Weapons +2 (52), Unarmed +1 (62), Speech +1 (47), Repair +3 (50), Explosives +1 (52), Barter +2 (52), Science +3 (50), Melee Weapons +1 (52), Medicine +2 (52), Big Guns +2 (52)
Tag! (Unarmed)
Level 18
Sneak +1 (53), Small Guns +3 (53), Energy Weapons +1 (53), Speech +5 (57), Repair +3 (53), Explosives +1 (53), Barter +1 (58), Science +3 (53), Melee Weapons +1 (53), Medicine +1 (53), Big Guns +1 (53)
Scoundrel (Unarmed)
Level 19
Sneak +3 (56), Small Guns +3 (56), Energy Weapons +2 (55), Repair +2 (55), Explosives +2 (55), Science +3 (56), Melee Weapons +2 (55), Medicine +2 (55), Big Guns +2 (55)
Better Criticals (Unarmed)
Level 20
Sneak +1 (57), Small Guns +1 (57), Energy Weapons +1 (56), Lockpick +1 (56), Speech +5 (62), Repair +2 (57), Explosives +1 (56), Barter +4 (62), Science +1 (57), Melee Weapons +2 (57), Medicine +1 (56), Big Guns +1 (56)
Explorer (Unarmed)
Level 21
Sneak +1 (58), Small Guns +1 (58), Energy Weapons +3 (59), Lockpick +3 (59), Repair +1 (58), Explosives +3 (59), Science +1 (58), Melee Weapons +2 (59), Medicine +3 (59), Big Guns +3 (59)
Grim Reaper's Sprint (Unarmed)
Level 22
Sneak +2 (60), Small Guns +2 (60), Energy Weapons +2 (61), Lockpick +2 (61), Repair +3 (61), Explosives +2 (61), Science +2 (60), Melee Weapons +2 (61), Medicine +2 (61), Big Guns +2 (61)
Puppies! (Unarmed)
Level 23
Sneak +2 (62), Small Guns +2 (62), Energy Weapons +2 (63), Lockpick +2 (63), Repair +2 (63), Explosives +2 (63), Barter +1 (63), Science +2 (62), Melee Weapons +2 (63), Medicine +2 (63), Big Guns +2 (63)
Deep Sleep (Unarmed)
Level 24
Sneak +2 (64), Small Guns +2 (64), Energy Weapons +2 (65), Lockpick +1 (64), Unarmed +2 (64), Speech +2 (64), Repair +1 (64), Explosives +1 (64), Barter +2 (65), Science +2 (64), Melee Weapons +1 (64), Medicine +1 (64), Big Guns +2 (65)
Fortune Finder (Unarmed)