Strength
5
 
Perception
5
 
Endurance
4
 
Charisma
5
 
Intelligence
7
 
Agility
5
 
Luck
10
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
190
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
17
 
Big Guns
15
 
Energy Weapons
17
 
Explosives
30
 
Lockpick
17
 
Medicine
36
 
Melee Weapons
21
 
Repair
26
 
Science
21
 
Small Guns
37
 
Sneak
32
 
Speech
17
 
Unarmed
15
 
Gun Nut
Level 1
ST 5 PE 5 EN 4 CH 5 IN 7 AG 5 LK 9
Small Guns, Sneak, and Medicine
Bobblehead (Luck)
Level 2
Explosives +13 (30), Melee Weapons +4 (21)
Gun Nut
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