Strength
7
 
Perception
7
 
Endurance
5
 
Charisma
1
 
Intelligence
7
 
Agility
7
 
Luck
7
 
Action Points
104
 
Carry Weight
270
 
Critical Chance
12%
 
Dmg Resist
20%
 
Hit Points
450
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
90
 
Big Guns
76
 
Energy Weapons
88
 
Explosives
100
 
Lockpick
100
 
Medicine
80
 
Melee Weapons
100
 
Repair
100
 
Science
80
 
Small Guns
100
 
Sneak
100
 
Speech
72
 
Unarmed
70
 
Action Boy/Girl
Ant Sight
Better Criticals
Comprehension
Concentrated Fire
Cyborg
Demolition Expert (3)
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Mysterious Stranger
Nerves of Steel
Ninja
Paralyzing Palm
Puppies!
Quantum Chemist
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 6 EN 5 CH 1 IN 7 AG 7 LK 7
Repair, Small Guns, and Sneak
Ant Sight
Level 2
Lockpick +17 (37)
Gun Nut
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 3
Speech +17 (35)
Gun Nut
Level 4
Barter +17 (35)
Educated
Level 5
Speech +10 (45), Barter +10 (45)
Comprehension
Level 6
Sneak +20 (65)
Toughness
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (28)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (30)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (34)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (36)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (38)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (40)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (42)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (44)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (46)
Duck and Cover! => Explosives +2 (32)
Duck and Cover! => Explosives +2 (34)
Duck and Cover! => Explosives +2 (36)
Duck and Cover! => Explosives +2 (38)
Duck and Cover! => Explosives +2 (40)
Duck and Cover! => Explosives +2 (42)
Duck and Cover! => Explosives +2 (44)
Duck and Cover! => Explosives +2 (46)
Duck and Cover! => Explosives +2 (48)
Duck and Cover! => Explosives +2 (50)
Level 7
Sneak +5 (70), Small Guns +15 (70)
Demolition Expert
Level 8
Energy Weapons +20 (50)
Scrounger
Level 9
Energy Weapons +2 (52), Unarmed +1 (27), Explosives +10 (60), Barter +7 (52)
Strong Back
Level 10
Energy Weapons +8 (60), Medicine +12 (42)
Finesse
Level 11
Unarmed +20 (47)
Mysterious Stranger
Level 12
Lockpick +20 (67)
Silent Running
Wired Reflexes
Rad Regeneration
Big Book of Science => Science +2 (32)
Big Book of Science => Science +2 (34)
Big Book of Science => Science +2 (36)
Big Book of Science => Science +2 (38)
Big Book of Science => Science +2 (40)
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (46)
Duck and Cover! => Explosives +2 (62)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Dean's Electronics => Repair +2 (57)
Dean's Electronics => Repair +2 (59)
Lying, Congressional Style => Speech +2 (47)
Lying, Congressional Style => Speech +2 (49)
Pugilism Illustrated => Unarmed +2 (49)
Paradise Lost => Speech +2 (51)
Pugilism Illustrated => Unarmed +2 (51)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (58)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (48)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (50)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (56)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (58)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (60)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (62)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (64)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (66)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (68)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
Tumblers Today => Lockpick +2 (69)
Tumblers Today => Lockpick +2 (71)
Tumblers Today => Lockpick +2 (73)
Guns and Bullets => Small Guns +2 (72)
Guns and Bullets => Small Guns +2 (74)
Guns and Bullets => Small Guns +2 (76)
Guns and Bullets => Small Guns +2 (78)
Nikola Tesla and You => Energy Weapons +2 (62)
Nikola Tesla and You => Energy Weapons +2 (64)
Pugilism Illustrated => Unarmed +2 (53)
Pugilism Illustrated => Unarmed +2 (55)
Level 13
Repair +20 (79)
Sniper
Level 14
Energy Weapons +1 (65), Unarmed +15 (70), Explosives +4 (70)
Robotics Expert
Level 15
Small Guns +2 (80), Repair +14 (93), Barter +2 (60), Melee Weapons +2 (32)
Demolition Expert
Level 16
Speech +20 (71)
Better Criticals
Level 17
Melee Weapons +6 (38), Medicine +14 (60)
Cyborg
Level 18
Melee Weapons +20 (58)
Paralyzing Palm
Level 19
Melee Weapons +12 (70), Medicine +8 (68)
Concentrated Fire
Level 20
Small Guns +6 (86), Repair +2 (95), Barter +10 (70), Medicine +2 (70)
Grim Reaper's Sprint
Level 21
Lockpick +10 (83), Melee Weapons +10 (80)
Action Boy/Girl
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (76)
Tumblers Today => Lockpick +2 (85)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Dean's Electronics => Repair +2 (97)
Duck and Cover! => Explosives +2 (72)
Dean's Electronics => Repair +2 (99)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Dean's Electronics => Repair +2 (100)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Level 22
Explosives +16 (88), Medicine +4 (80)
Puppies!
Level 23
Melee Weapons +20 (100)
Quantum Chemist
Level 24
Barter +20 (90)
Ninja
Level 25
Small Guns +14 (100), Explosives +6 (94)
Demolition Expert
Level 26
Energy Weapons +13 (88), Speech +1 (72), Explosives +6 (100)
Nerves of Steel
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