Strength
5
 
Perception
7
 
Endurance
5
 
Charisma
2
 
Intelligence
8
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
10
 
Big Guns
16
 
Energy Weapons
20
 
Explosives
20
 
Lockpick
50
 
Medicine
32
 
Melee Weapons
16
 
Repair
22
 
Science
39
 
Small Guns
35
 
Sneak
20
 
Speech
10
 
Unarmed
16
 
Intense Training
Level 1
ST 5 PE 7 EN 5 CH 2 IN 7 AG 7 LK 7
Science, Small Guns, and Lockpick
Level 2
Lockpick +15 (50), Science +2 (39)
Intense Training (IN)
Bobblehead (Medicine)
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