Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
52
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
72
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
37
 
Sneak
27
 
Speech
36
 
Unarmed
27
 
Adamantium Skeleton
Almost Perfect
Ant Might
Barkskin
Better Criticals
Chem Resistant
Chemist
Cyborg
Demolition Expert (3)
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (2)
Life Giver
Little Leaguer (3)
Nerd Rage!
No Weaknesses
Party Boy/Girl
Pitt Fighter
Power Armor Training
Pyromaniac
Quantum Chemist
Rad Regeneration
Size Matters (2)
Strong Back
Tag!
Toughness
Xenotech Expert
Level 1
ST 8 PE 8 EN 8 CH 4 IN 5 AG 3 LK 4
Big Guns, Energy Weapons, and Explosives
Bobblehead (Medicine)
Level 2
Energy Weapons +2 (37), Repair +5 (19), Explosives +2 (42), Barter +1 (13), Medicine +3 (27), Big Guns +2 (37)
Little Leaguer
Level 3
Energy Weapons +3 (40), Repair +6 (25), Explosives +3 (50), Big Guns +3 (40)
Little Leaguer
Level 4
Repair +5 (30), Explosives +5 (55), Barter +2 (15), Medicine +3 (30)
Educated
Level 5
Energy Weapons +5 (45), Speech +3 (15), Melee Weapons +5 (40), Big Guns +5 (45)
Little Leaguer
Rad Regeneration
Level 6
Energy Weapons +5 (50), Repair +5 (35), Medicine +3 (33), Big Guns +5 (50)
Demolition Expert
Level 7
Explosives +5 (65), Barter +5 (20), Science +1 (15), Medicine +2 (35), Big Guns +5 (55)
Demolition Expert
Level 8
Energy Weapons +5 (55), Repair +5 (40), Explosives +5 (70), Medicine +3 (38)
Demolition Expert
Level 9
Energy Weapons +15 (70), Barter +1 (21), Medicine +2 (40)
Size Matters
Level 10
Barter +3 (24), Melee Weapons +5 (45), Medicine +5 (45), Big Guns +5 (75)
Toughness
Level 11
Melee Weapons +4 (49), Medicine +4 (49), Big Guns +10 (100)
Size Matters
Level 12
Energy Weapons +5 (75), Explosives +10 (80), Barter +1 (25), Melee Weapons +1 (50), Medicine +1 (50)
Pyromaniac
Level 13
Energy Weapons +5 (80), Repair +10 (50), Explosives +3 (83)
Life Giver
Level 14
Energy Weapons +10 (90), Explosives +8 (91)
Adamantium Skeleton
Level 15
Energy Weapons +9 (99), Explosives +9 (100)
Finesse
Level 16
Energy Weapons +1 (100), Repair +10 (60), Melee Weapons +7 (57)
Chem Resistant
Level 17
Barter +5 (30), Melee Weapons +3 (60), Medicine +10 (60)
Chemist
Level 18
Lockpick +8 (28), Repair +5 (65), Melee Weapons +5 (65)
Strong Back
Level 19
Lockpick +2 (30), Repair +5 (70), Barter +1 (31), Melee Weapons +5 (70), Medicine +5 (65)
Fast Metabolism
Level 20
Repair +5 (75), Melee Weapons +5 (75), Medicine +8 (73)
Grim Reaper's Sprint
Level 21
Repair +5 (81), Barter +1 (33), Melee Weapons +5 (81), Medicine +7 (81)
Intense Training (LK)
Level 22
Lockpick +4 (35), Repair +4 (85), Barter +2 (35), Melee Weapons +4 (85), Medicine +4 (85)
Intense Training (LK)
Level 23
Lockpick +5 (40), Repair +5 (90), Melee Weapons +5 (90), Medicine +3 (88)
Better Criticals
Level 24
Science +18 (34)
No Weaknesses
Level 25
Speech +2 (20), Science +16 (65)
Tag! (Science)
Level 26
Repair +10 (100), Science +5 (70), Medicine +3 (91)
Cyborg
Level 27
Melee Weapons +9 (99), Medicine +9 (100)
Nerd Rage!
Level 28
Lockpick +10 (50), Science +7 (77), Melee Weapons +1 (100)
Quantum Chemist
Level 29
Lockpick +15 (65), Science +3 (80)
Party Boy/Girl
Level 30
Lockpick +1 (70), Speech +4 (34), Barter +3 (50), Science +10 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Luck)
Bobblehead (Small Guns)
Ant Might
Barkskin
Power Armor Training
Xenotech Expert
Pitt Fighter
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