Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
86
 
Big Guns
94
 
Energy Weapons
94
 
Explosives
94
 
Lockpick
94
 
Medicine
94
 
Melee Weapons
88
 
Repair
94
 
Science
94
 
Small Guns
94
 
Sneak
94
 
Speech
96
 
Unarmed
86
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Educated
Entomologist
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (5)
Lawbringer
Life Giver
Master Trader
Nerves of Steel
No Weaknesses
Pitt Fighter
Power Armor Training
Quantum Chemist
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Warmonger
Wired Reflexes
Level 1
ST 4 PE 5 EN 5 CH 1 IN 9 AG 7 LK 9
Small Guns, Sneak, and Speech
Bobblehead (Medicine)
Level 2
Lockpick +13 (30), Explosives +6 (23)
Intense Training (AG)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Agility)
Rad Regeneration
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Level 3
Speech +20 (44)
Intense Training (AG)
Ant Sight
Bobblehead (Science)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Level 4
Small Guns +8 (60), Lockpick +6 (50), Science +3 (40), Medicine +3 (40)
Educated
Bobblehead (Repair)
Bobblehead (Speech)
Bobblehead (Unarmed)
Wired Reflexes
Barkskin
Level 5
Speech +16 (70), Explosives +7 (44)
Comprehension
Level 6
Sneak +8 (50), Explosives +15 (59)
Toughness
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Barter)
Level 7
Sneak +10 (70), Small Guns +10 (70), Repair +2 (39), Explosives +1 (60)
Bloody Mess
Level 8
Lockpick +22 (72), Repair +1 (40)
Strong Back
Covert Ops
Power Armor Training
Level 9
Science +23 (66)
Commando
Level 10
Energy Weapons +9 (30), Science +14 (80)
Finesse
Level 11
Sneak +10 (80), Small Guns +2 (75), Repair +11 (51)
Entomologist
Level 12
Energy Weapons +4 (34), Repair +4 (55), Medicine +15 (55)
Silent Running
Bobblehead (Energy Weapons)
Level 13
Energy Weapons +13 (57), Repair +5 (60), Medicine +5 (60)
Robotics Expert
Superior Defender
Ghoul Ecology
Level 14
Small Guns +10 (85), Energy Weapons +13 (80)
Cyborg
Level 15
Lockpick +5 (80), Repair +18 (78)
Sniper
Level 16
Small Guns +5 (90), Repair +8 (86), Science +10 (90)
Better Criticals
Level 17
Repair +4 (90), Explosives +5 (65), Medicine +14 (74)
Action Boy/Girl
Hematophage
Level 18
Explosives +7 (72), Medicine +16 (90)
Life Giver
Level 19
Speech +10 (80), Explosives +8 (80), Big Guns +5 (34)
Lawbringer
Level 20
Big Guns +23 (57)
Grim Reaper's Sprint
Level 21
Big Guns +23 (80)
Intense Training (PE)
Level 22
Energy Weapons +6 (90), Lockpick +6 (90), Explosives +2 (86), Barter +9 (28)
Intense Training (PE)
Level 23
Sneak +2 (92), Small Guns +2 (92), Repair +2 (92), Barter +15 (43), Science +2 (92)
Intense Training (PE)
Auto Expert
Booster Shot
Pitt Fighter
Level 24
Barter +17 (68), Melee Weapons +6 (33)
No Weaknesses
Bobblehead (Charisma)
Level 25
Melee Weapons +23 (56)
Master Trader
Level 26
Barter +10 (80), Melee Weapons +13 (69)
Nerves of Steel
Level 27
Unarmed +12 (41), Melee Weapons +11 (80)
Warmonger
Level 28
Unarmed +23 (64)
Quantum Chemist
Level 29
Unarmed +16 (80), Explosives +4 (92), Medicine +2 (92), Big Guns +1 (81)
Explorer
Level 30
Sneak +2 (94), Small Guns +2 (94), Energy Weapons +2 (94), Lockpick +2 (94), Repair +2 (94), Explosives +2 (94), Science +2 (94), Medicine +2 (94), Big Guns +7 (94)
Almost Perfect
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