Level 1
ST 5 PE 5 EN 4 CH 5 IN 9 AG 5 LK 7
Speech, Sneak, Small Guns
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Hematophage
Barkskin
Power Armor Training
Dream Crusher
Rad Regeneration
Wired Reflexes
Ant Sight
Level 2
Small Guns +3 (47), Speech +3 (47), Sneak +3 (47), Repair +2 (39), Barter +9 (38)
Intense Training (LK)
Level 3
Barter +9 (47), Big Guns +11 (38)
Intense Training (ST)
Level 4
Energy Weapons +2 (33), Lockpick +3 (34), Explosives +2 (33), Melee Weapons +4 (35), Big Guns +9 (47)
Educated
Level 5
Energy Weapons +2 (35), Lockpick +1 (35), Unarmed +9 (36), Repair +1 (40), Explosives +2 (35), Melee Weapons +5 (40), Medicine +3 (40)
Comprehension
Level 6
Energy Weapons +5 (40), Lockpick +5 (40), Unarmed +4 (40), Explosives +5 (40), Science +4 (41)
Intense Training (ST)
Level 7
Energy Weapons +5 (47), Lockpick +5 (47), Explosives +5 (47), Science +1 (42), Melee Weapons +2 (44), Medicine +5 (45)
Intense Training (PE)
Level 8
Unarmed +6 (46), Repair +7 (47), Science +5 (47), Melee Weapons +3 (47), Medicine +2 (47)
Intense Training (PE)
Level 9
Small Guns +3 (50), Unarmed +2 (48), Speech +3 (50), Sneak +3 (50), Repair +3 (50), Barter +2 (49), Science +3 (50), Melee Weapons +3 (52), Medicine +1 (48)
Intense Training (ST)
Level 10
Small Guns +1 (51), Energy Weapons +2 (51), Lockpick +2 (51), Unarmed +2 (50), Speech +1 (53), Sneak +1 (51), Repair +1 (51), Explosives +2 (51), Barter +2 (53), Science +1 (51), Melee Weapons +1 (53), Big Guns +4 (51), Medicine +3 (51)
Intense Training (CH)
Level 11
Small Guns +2 (53), Energy Weapons +2 (53), Lockpick +2 (53), Unarmed +3 (53), Sneak +2 (53), Repair +2 (53), Explosives +2 (53), Science +2 (53), Melee Weapons +2 (55), Big Guns +2 (53), Medicine +2 (53)
Intense Training (CH)
Level 12
Small Guns +3 (56), Energy Weapons +2 (55), Lockpick +2 (55), Unarmed +2 (55), Sneak +2 (55), Repair +3 (56), Explosives +2 (55), Science +3 (56), Big Guns +2 (55), Medicine +2 (55)
Intense Training (CH)
Level 13
Energy Weapons +5 (60), Lockpick +5 (60), Explosives +5 (60), Barter +3 (60), Big Guns +5 (60)
Intense Training (AG)
Level 14
Small Guns +2 (60), Sneak +3 (60), Repair +4 (60), Science +4 (60), Melee Weapons +5 (60), Medicine +5 (60)
Sniper
Level 15
Unarmed +23 (78)
Finesse
Level 16
Unarmed +2 (80), Speech +3 (60), Barter +10 (70), Big Guns +8 (68)
Mysterious Stranger
Level 17
Energy Weapons +10 (70), Lockpick +1 (61), Explosives +10 (70), Big Guns +2 (70)
Silent Running
Level 18
Lockpick +9 (70), Melee Weapons +4 (64), Medicine +10 (70)
Better Criticals
Level 19
Repair +10 (70), Science +7 (67), Melee Weapons +6 (70)
Pyromaniac
Level 20
Small Guns +10 (70), Speech +10 (70), Science +3 (70)
Grim Reaper's Sprint