Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
90
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
90
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Deep Sleep
Educated
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (2)
Light Step
Nerves of Steel
No Weaknesses
Party Boy/Girl
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Pyromaniac
Rad Absorption
Rad Regeneration
Rad Resistance
Rad Tolerance
Robotics Expert
Sniper
Strong Back
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 7 CH 1 IN 9 AG 6 LK 6
Barter, Repair, and Speech
Bobblehead (Medicine)
Level 2
Barter +19 (41)
Intense Training (PE)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 3
Energy Weapons +17 (36), Explosives +1 (20), Big Guns +2 (21)
Intense Training (AG)
Level 4
Energy Weapons +10 (46), Explosives +10 (30)
Educated
Level 5
Lockpick +17 (36), Explosives +6 (36)
Comprehension
Level 6
Lockpick +10 (46), Repair +1 (41), Melee Weapons +7 (24), Medicine +5 (40)
Bloody Mess
Level 7
Small Guns +2 (21), Repair +4 (45), Science +17 (42)
Toughness
Level 8
Sneak +9 (38), Small Guns +7 (28), Unarmed +1 (30), Speech +6 (38)
Strong Back
Level 9
Sneak +10 (48), Barter +3 (44), Medicine +10 (50)
Commando
Tales of a Junktown Jerky Vendor => Barter +2 (46)
Tales of a Junktown Jerky Vendor => Barter +2 (48)
Tales of a Junktown Jerky Vendor => Barter +2 (50)
Nikola Tesla and You => Energy Weapons +2 (48)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Nikola Tesla and You => Energy Weapons +2 (50)
Duck and Cover! => Explosives +2 (38)
Duck and Cover! => Explosives +2 (40)
Tumblers Today => Lockpick +2 (48)
Tumblers Today => Lockpick +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
Grognak the Barbarian => Melee Weapons +2 (26)
Grognak the Barbarian => Melee Weapons +2 (28)
Grognak the Barbarian => Melee Weapons +2 (30)
Grognak the Barbarian => Melee Weapons +2 (32)
Dean's Electronics => Repair +2 (47)
Dean's Electronics => Repair +2 (49)
Dean's Electronics => Repair +2 (51)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Guns and Bullets => Small Guns +2 (30)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Lying, Congressional Style => Speech +2 (40)
Lying, Congressional Style => Speech +2 (42)
Lying, Congressional Style => Speech +2 (44)
Lying, Congressional Style => Speech +2 (46)
Pugilism Illustrated => Unarmed +2 (32)
Pugilism Illustrated => Unarmed +2 (34)
Pugilism Illustrated => Unarmed +2 (36)
Rad Regeneration
Wired Reflexes
Covert Ops
Barkskin
Power Armor Training
Bobblehead (Repair)
Level 10
Explosives +20 (60), Barter +3 (55)
Finesse
Level 11
Medicine +4 (60), Big Guns +19 (40)
Gunslinger
Level 12
Small Guns +2 (35), Science +3 (60), Melee Weapons +18 (50)
Pyromaniac
Level 13
Sneak +5 (55), Small Guns +10 (45), Unarmed +4 (40), Speech +4 (50)
Sniper
Level 14
Small Guns +5 (50), Lockpick +2 (55), Unarmed +6 (46), Big Guns +10 (50)
Cyborg
Level 15
Small Guns +5 (55), Unarmed +9 (55), Speech +5 (55), Repair +4 (65)
Rad Resistance
Level 16
Sneak +5 (60), Small Guns +5 (60), Lockpick +5 (60), Barter +5 (60), Melee Weapons +3 (53)
Better Criticals
Level 17
Unarmed +5 (60), Speech +5 (60), Melee Weapons +7 (60), Big Guns +6 (56)
Action Boy/Girl
Level 18
Small Guns +5 (65), Repair +5 (70), Barter +4 (64), Science +5 (65), Big Guns +4 (60)
Concentrated Fire
Level 19
Sneak +10 (70), Small Guns +5 (70), Barter +1 (65), Science +5 (70), Big Guns +2 (62)
Adamantium Skeleton
Level 20
Melee Weapons +10 (70), Medicine +5 (65), Big Guns +8 (70)
Grim Reaper's Sprint
Level 21
Unarmed +3 (63), Speech +10 (70), Barter +5 (70), Medicine +5 (70)
Robotics Expert
Level 22
Lockpick +10 (70), Unarmed +7 (70), Explosives +6 (66)
Puppies!
Level 23
Energy Weapons +15 (75), Lockpick +4 (74), Explosives +4 (70)
Deep Sleep
Level 24
Energy Weapons +5 (80), Lockpick +6 (80), Repair +2 (72), Explosives +10 (80)
No Weaknesses
Level 25
Speech +2 (80), Repair +8 (80), Barter +2 (80), Medicine +1 (71), Big Guns +10 (80)
Light Step
Level 26
Science +4 (74), Melee Weapons +10 (80), Medicine +9 (80)
Nerves of Steel
Level 27
Sneak +7 (77), Small Guns +10 (80), Science +6 (80)
Rad Tolerance
Level 28
Sneak +3 (80), Unarmed +10 (80), Repair +10 (90)
Party Boy/Girl
Level 29
Sneak +3 (83), Small Guns +10 (90), Science +10 (90)
Rad Absorption
Level 30
Sneak +7 (96), Barter +6 (96), Melee Weapons +10 (98)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Might
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Auto Expert
Booster Shot
Ghoul Ecology
Hematophage
Pitt Fighter
Punga Power!
Superior Defender
Xenotech Expert
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
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