Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
38
 
Energy Weapons
96
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
38
 
Repair
100
 
Science
100
 
Small Guns
96
 
Sneak
100
 
Speech
100
 
Unarmed
38
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Commando
Concentrated Fire
Deep Sleep
Educated
Finesse
Fortune Finder
Grim Reaper's Sprint
Gunslinger
Intense Training (3)
Lawbringer
Light Step
Master Trader
Mysterious Stranger
Nerd Rage!
Night Person
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 5 PE 6 EN 4 CH 6 IN 7 AG 5 LK 7
Science, Lockpick, and Repair
Level 2
Lockpick +7 (40), Repair +5 (40), Science +5 (40)
Intense Training (CH)
Level 3
Lockpick +5 (45), Repair +6 (46), Science +6 (46)
Intense Training (EN)
Level 4
Lockpick +6 (51), Repair +6 (52), Science +5 (51)
Educated
Level 5
Lockpick +7 (58), Repair +6 (58), Science +7 (58)
Intense Training (AG)
Level 6
Lockpick +6 (64), Repair +7 (65), Science +7 (65)
Gunslinger
Level 7
Lockpick +7 (71), Repair +7 (72), Science +6 (71)
Bloody Mess
Level 8
Lockpick +4 (75), Repair +3 (75), Science +4 (75), Medicine +9 (29)
Commando
Level 9
Barter +15 (35), Medicine +5 (34)
Strong Back
Level 10
Barter +10 (45), Medicine +10 (44)
Finesse
Level 11
Barter +10 (55), Medicine +10 (54)
Night Person
Level 12
Barter +10 (65), Medicine +10 (64)
Sniper
Level 13
Barter +10 (75), Medicine +10 (74)
Mysterious Stranger
Level 14
Speech +19 (39), Medicine +1 (75)
Adamantium Skeleton
Level 15
Speech +20 (59)
Master Trader
Level 16
Small Guns +4 (22), Speech +16 (75)
Better Criticals
Level 17
Sneak +8 (26), Small Guns +4 (26), Explosives +8 (26)
Action Boy/Girl
Level 18
Sneak +6 (32), Small Guns +8 (34), Explosives +6 (32)
Nerd Rage!
Level 19
Energy Weapons +20 (38)
Chemist
Level 20
Energy Weapons +20 (58)
Grim Reaper's Sprint
Level 21
Small Guns +3 (37), Energy Weapons +17 (75)
Toughness
Level 22
Small Guns +20 (57)
Deep Sleep
Level 23
Small Guns +18 (75), Explosives +2 (34)
Concentrated Fire
Level 24
Sneak +10 (42), Explosives +10 (44)
Scrounger
Level 25
Sneak +11 (53), Explosives +9 (53)
Fortune Finder
Level 26
Sneak +10 (63), Explosives +10 (63)
Chem Resistant
Level 27
Sneak +10 (73), Explosives +10 (73)
Light Step
Level 28
Sneak +3 (86), Small Guns +1 (76), Energy Weapons +1 (76), Lockpick +2 (77), Speech +2 (77), Repair +2 (77), Explosives +3 (76), Barter +2 (77), Science +2 (77), Medicine +2 (77)
Silent Running
Level 29
Lockpick +3 (80), Speech +3 (80), Repair +4 (81), Barter +3 (80), Science +4 (81), Medicine +3 (80)
Lawbringer
Level 30
Lockpick +4 (91), Speech +3 (88), Repair +3 (89), Barter +3 (88), Science +3 (89), Medicine +4 (89)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (38)
Tumblers Today => Lockpick +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (100)
Pugilism Illustrated => Unarmed +1 (38)
Paradise Lost => Speech +1 (100)
Nikola Tesla and You => Energy Weapons +1 (96)
Lying, Congressional Style => Speech +1 (100)
Guns and Bullets => Small Guns +1 (96)
Grognak the Barbarian => Melee Weapons +1 (38)
Duck and Cover! => Explosives +1 (96)
Dean's Electronics => Repair +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Duck and Cover! => Explosives +1 (97)
Duck and Cover! => Explosives +1 (98)
Duck and Cover! => Explosives +1 (99)
Duck and Cover! => Explosives +1 (100)
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