Strength
6
 
Perception
8
 
Endurance
6
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
8
 
Action Points
85
 
Carry Weight
210
 
Critical Chance
8%
 
Dmg Resist
20%
 
Hit Points
350
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
22
 
Big Guns
18
 
Energy Weapons
88
 
Explosives
74
 
Lockpick
93
 
Medicine
60
 
Melee Weapons
35
 
Repair
85
 
Science
60
 
Small Guns
74
 
Sneak
92
 
Speech
22
 
Unarmed
32
 
Ant Sight
Bloody Mess
Commando
Comprehension
Cyborg
Educated
Gunslinger
Intense Training (2)
Lady Killer/Black Widow
Mysterious Stranger
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Toughness
Wired Reflexes
Level 1
ST 4 PE 5 EN 5 CH 1 IN 9 AG 9 LK 7
Sneak, Small Guns, and Repair
Bobblehead (Medicine)
Bobblehead (Strength)
Level 2
Small Guns +15 (54), Lockpick +4 (20)
Lady Killer/Black Widow
Level 3
Sneak +11 (50), Small Guns +8 (62)
Intense Training (ST)
Bobblehead (Intelligence)
Bobblehead (Speech)
Level 4
Sneak +12 (62), Small Guns +8 (70)
Educated
Level 5
Sneak +4 (66), Lockpick +19 (39)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (38)
Grognak the Barbarian => Melee Weapons +2 (20)
Grognak the Barbarian => Melee Weapons +2 (22)
Tumblers Today => Lockpick +2 (41)
Pugilism Illustrated => Unarmed +2 (18)
Level 6
Lockpick +23 (64)
Gunslinger
Level 7
Lockpick +11 (77), Explosives +12 (30)
Intense Training (PE)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Repair)
Level 8
Energy Weapons +15 (35), Explosives +8 (40)
Commando
Level 9
Energy Weapons +13 (48), Explosives +10 (50)
Toughness
Level 10
Repair +23 (74)
Mysterious Stranger
Bobblehead (Luck)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Explosives)
Big Book of Science => Science +2 (38)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Dean's Electronics => Repair +2 (76)
Duck and Cover! => Explosives +2 (62)
Guns and Bullets => Small Guns +2 (74)
Lying, Congressional Style => Speech +2 (20)
Pugilism Illustrated => Unarmed +2 (20)
Tales of a Junktown Jerky Vendor => Barter +2 (10)
Tumblers Today => Lockpick +2 (91)
Level 11
Energy Weapons +2 (50), Repair +9 (85), Medicine +12 (50)
Bloody Mess
Ant Sight
Rad Regeneration
Wired Reflexes
Level 12
Energy Weapons +23 (75)
Sniper
Big Book of Science => Science +2 (40)
Bobblehead (Sneak)
Bobblehead (Endurance)
Level 13
Science +10 (50), Melee Weapons +3 (25), Medicine +10 (60)
Silent Running
Power Armor Training
Level 14
Energy Weapons +3 (88), Explosives +10 (74), Science +10 (60)
Cyborg
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
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