Level 1
ST 5 PE 6 EN 6 CH 6 IN 6 AG 6 LK 5
Small Guns, Speech, Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Barkskin
Covert Ops
Dream Crusher
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 2
Small Guns +3 (50), Energy Weapons +1 (32), Lockpick +3 (52), Sneak +1 (30), Repair +1 (30), Explosives +1 (32), Barter +1 (30), Science +3 (35), Melee Weapons +1 (30), Big Guns +1 (30), Medicine +1 (30)
Intense Training (PE)
Level 3
Energy Weapons +3 (35), Lockpick +3 (55), Unarmed +1 (30), Speech +6 (50), Repair +1 (36), Explosives +3 (35)
Gun Nut
Level 4
Small Guns +10 (65), Lockpick +5 (60), Repair +2 (38)
Educated
Level 5
Energy Weapons +5 (40), Speech +10 (60), Repair +5 (43)
Comprehension
Level 6
Small Guns +5 (75), Energy Weapons +10 (50), Speech +5 (65)
Gun Nut
Level 7
Energy Weapons +10 (60), Speech +5 (70), Sneak +3 (35), Repair +2 (50)
Intense Training (AG)
Level 8
Small Guns +3 (80), Lockpick +15 (75), Speech +2 (72)
Commando
Level 9
Lockpick +20 (95)
Scrounger
Level 10
Lockpick +5 (100), Sneak +5 (40), Repair +10 (60)
Finesse
Level 11
Small Guns +20 (100)
Gun Nut
Level 12
Medicine +20 (50)
Sniper
Big Book of Science => Science +2 (37)
Big Book of Science => Science +2 (39)
Big Book of Science => Science +2 (41)
Big Book of Science => Science +2 (43)
Big Book of Science => Science +2 (45)
Big Book of Science => Science +2 (47)
Big Book of Science => Science +2 (49)
Big Book of Science => Science +2 (51)
Big Book of Science => Science +2 (53)
Big Book of Science => Science +2 (55)
Level 13
Repair +5 (70), Science +5 (60), Medicine +10 (60)
Fast Metabolism
Level 14
Speech +3 (75), Explosives +7 (42), Science +10 (70)
Lawbringer
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (34)
Tales of a Junktown Jerky Vendor => Barter +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (34)
Level 15
Barter +20 (54)
Cyborg
Level 16
Explosives +8 (50), Barter +6 (60), Medicine +6 (80)
Action Boy/Girl
Level 17
Speech +20 (95)
Tag! (Repair)
Level 18
Speech +5 (100), Sneak +10 (60), Repair +5 (90)
Concentrated Fire
Level 19
Sneak +10 (80), Repair +10 (100)
Silent Running
Level 20
Sneak +20 (100)
Grim Reaper's Sprint
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Duck and Cover! => Explosives +2 (52)
Guns and Bullets => Small Guns +2 (100)
Paradise Lost => Speech +2 (100)
Grognak the Barbarian => Melee Weapons +2 (32)
Dean's Electronics => Repair +2 (100)
Lying, Congressional Style => Speech +2 (100)