Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Computer Whiz
Concentrated Fire
Covert Ops
Cyborg
Dream Crusher
Educated
Entomologist
Explorer
Finesse
Fortune Finder
Grim Reaper's Sprint
Gunslinger
Hematophage
Infiltrator
Intense Training (2)
Mister Sandman
Mysterious Stranger
Nerves of Steel
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Warmonger
Wired Reflexes
Level 1
ST 3 PE 9 EN 2 CH 1 IN 9 AG 9 LK 7
Small Guns, Repair, and Energy Weapons
Barkskin
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Auto Expert
Guns and Bullets => Small Guns +1 (42)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Level 2
Small Guns +6 (59), Lockpick +14 (51)
Intense Training (LK)
Ant Might
Bobblehead (Repair)
Bobblehead (Unarmed)
Covert Ops
Booster Shot
Power Armor Training
Rad Regeneration
Wired Reflexes
Bobblehead (Speech)
Bobblehead (Big Guns)
Pitt Fighter
Hematophage
Level 3
Small Guns +20 (82)
Intense Training (LK)
Bobblehead (Barter)
Guns and Bullets => Small Guns +1 (83)
Guns and Bullets => Small Guns +1 (84)
Guns and Bullets => Small Guns +1 (85)
Guns and Bullets => Small Guns +1 (86)
Level 4
Repair +20 (72)
Comprehension
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Level 5
Repair +18 (90), Science +2 (42)
Educated
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Level 6
Sneak +3 (40), Energy Weapons +2 (54), Science +18 (60)
Fortune Finder
Level 7
Sneak +20 (60), Energy Weapons +3 (57)
Gunslinger
Level 8
Lockpick +21 (75), Science +2 (62)
Commando
Level 9
Energy Weapons +10 (67), Science +13 (75)
Scrounger
Level 10
Sneak +15 (75), Energy Weapons +8 (75)
Finesse
Level 11
Medicine +23 (60)
Mister Sandman
Level 12
Explosives +8 (45), Medicine +15 (75)
Sniper
Level 13
Explosives +23 (68)
Silent Running
Level 14
Explosives +7 (75), Big Guns +16 (37)
Robotics Expert
Level 15
Big Guns +23 (60)
Cyborg
Level 16
Speech +8 (27), Big Guns +15 (75)
Action Boy/Girl
Level 17
Speech +23 (50)
Better Criticals
Level 18
Speech +23 (73)
Concentrated Fire
Level 19
Speech +2 (75), Barter +21 (40)
Pyromaniac
Level 20
Barter +23 (63)
Grim Reaper's Sprint
Level 21
Barter +12 (75), Melee Weapons +11 (36)
Explorer
Level 22
Melee Weapons +23 (59)
Puppies!
Level 23
Unarmed +7 (28), Melee Weapons +16 (75)
Quantum Chemist
Level 24
Unarmed +23 (51)
Mysterious Stranger
Level 25
Unarmed +23 (74)
Entomologist
Level 26
Sneak +11 (96), Energy Weapons +11 (96), Unarmed +1 (75)
Nerves of Steel
Level 27
Sneak +4 (100), Energy Weapons +4 (100), Lockpick +5 (80), Science +5 (80), Medicine +5 (80)
Warmonger
Level 28
Lockpick +10 (90), Science +10 (90), Medicine +3 (83)
Infiltrator
Level 29
Lockpick +5 (95), Science +5 (95), Melee Weapons +1 (76), Medicine +12 (95)
Computer Whiz
Level 30
Speech +9 (100), Melee Weapons +14 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Paradise Lost => Speech +2 (100)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Dream Crusher
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