Strength
10
 
Perception
1
 
Endurance
10
 
Charisma
4
 
Intelligence
10
 
Agility
1
 
Luck
4
 
Action Points
67
 
Carry Weight
250
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
310
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
12
 
Big Guns
50
 
Energy Weapons
30
 
Explosives
21
 
Lockpick
6
 
Medicine
24
 
Melee Weapons
24
 
Repair
24
 
Science
24
 
Small Guns
6
 
Sneak
6
 
Speech
12
 
Unarmed
24
 
Swift Learner
Level 1
ST 10 PE 1 EN 10 CH 4 IN 10 AG 1 LK 4
Big Guns, Energy Weapons, and Explosives
Level 2
Energy Weapons +9 (30), Big Guns +11 (50)
Swift Learner
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