Strength
7
 
Perception
10
 
Endurance
1
 
Charisma
10
 
Intelligence
1
 
Agility
1
 
Luck
10
 
Action Points
67
 
Carry Weight
220
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
120
 
Melee Damage
3.5
 
Skill Points
11
 
Barter
27
 
Big Guns
9
 
Energy Weapons
27
 
Explosives
27
 
Lockpick
42
 
Medicine
9
 
Melee Weapons
21
 
Repair
24
 
Science
24
 
Small Guns
9
 
Sneak
9
 
Speech
27
 
Unarmed
9
 
Level 1
ST 7 PE 10 EN 1 CH 10 IN 1 AG 1 LK 10
Science, Repair, and Lockpick
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