Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Animal Friend (2)
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Entomologist
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (2)
Lady Killer/Black Widow
Light Step
Master Trader
Pitt Fighter
Power Armor Training
Quantum Chemist
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 6 IN 9 AG 5 LK 5
Small Guns, Energy Weapons, and Sneak
Bobblehead (Medicine)
Level 2
Sneak +18 (50), Science +1 (24)
Intense Training (AG)
Bobblehead (Intelligence)
Ant Sight
Level 3
Science +14 (40), Medicine +6 (41)
Intense Training (LK)
Level 4
Science +11 (51), Medicine +9 (50)
Educated
Level 5
Small Guns +3 (35), Energy Weapons +1 (33), Science +9 (60), Medicine +10 (60)
Comprehension
Level 6
Small Guns +10 (45), Energy Weapons +13 (46)
Bloody Mess
Level 7
Small Guns +14 (59), Energy Weapons +9 (55)
Toughness
Level 8
Small Guns +1 (60), Energy Weapons +5 (60), Lockpick +7 (24), Science +10 (70)
Commando
Level 9
Lockpick +5 (29), Speech +3 (20), Repair +15 (40)
Gunslinger
Level 10
Lockpick +13 (42), Repair +10 (50)
Animal Friend
Auto Expert
Level 11
Unarmed +13 (28), Speech +10 (30)
Animal Friend
Level 12
Unarmed +2 (30), Explosives +1 (18), Barter +10 (27), Melee Weapons +5 (20), Big Guns +5 (20)
Silent Running
Level 13
Explosives +12 (30), Barter +1 (28), Melee Weapons +10 (30)
Finesse
Level 14
Unarmed +5 (35), Speech +5 (35), Barter +2 (30), Melee Weapons +1 (31), Big Guns +10 (30)
Cyborg
Level 15
Lockpick +3 (45), Speech +5 (40), Explosives +5 (35), Barter +5 (35), Big Guns +5 (35)
Scrounger
Level 16
Unarmed +5 (40), Explosives +5 (40), Melee Weapons +9 (40), Big Guns +4 (39)
Better Criticals
Level 17
Unarmed +10 (50), Speech +7 (47), Barter +5 (40), Big Guns +1 (40)
Action Boy/Girl
Level 18
Speech +3 (50), Barter +10 (50), Melee Weapons +10 (50)
Concentrated Fire
Level 19
Lockpick +5 (50), Explosives +10 (50), Big Guns +8 (48)
Sniper
Level 20
Unarmed +10 (60), Speech +10 (60), Repair +1 (51), Big Guns +2 (50)
Grim Reaper's Sprint
Level 21
Lockpick +4 (54), Repair +9 (60), Melee Weapons +10 (60)
Entomologist
Level 22
Lockpick +6 (60), Explosives +10 (60), Big Guns +7 (57)
Quantum Chemist
Level 23
Unarmed +5 (65), Speech +5 (65), Barter +10 (60), Big Guns +3 (60)
Strong Back
Level 24
Small Guns +5 (65), Lockpick +3 (63), Repair +5 (65), Melee Weapons +5 (65), Medicine +5 (65)
Robotics Expert
Level 25
Lockpick +2 (65), Unarmed +5 (70), Speech +1 (66), Explosives +5 (65), Barter +5 (65), Big Guns +5 (65)
Adamantium Skeleton
Level 26
Small Guns +5 (70), Lockpick +5 (70), Speech +4 (70), Repair +5 (70), Medicine +4 (69)
Lady Killer/Black Widow
Level 27
Explosives +5 (70), Barter +7 (72), Melee Weapons +5 (70), Medicine +1 (70), Big Guns +5 (70)
Master Trader
Level 28
Small Guns +3 (73), Lockpick +2 (72), Unarmed +3 (73), Speech +3 (73), Repair +3 (73), Science +3 (73), Melee Weapons +3 (73), Medicine +3 (73)
Light Step
Level 29
Energy Weapons +5 (75), Lockpick +3 (75), Explosives +5 (75), Barter +3 (75), Medicine +2 (75), Big Guns +5 (75)
Fast Metabolism
Level 30
Sneak +1 (69), Small Guns +3 (84), Energy Weapons +1 (84), Lockpick +1 (84), Unarmed +2 (85), Speech +2 (83), Repair +3 (78), Explosives +1 (84), Barter +1 (84), Science +3 (78), Melee Weapons +3 (86), Medicine +1 (78), Big Guns +1 (86)
Almost Perfect
Barkskin
Booster Shot
Covert Ops
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Guns and Bullets => Small Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Paradise Lost => Speech +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Would you like to comment? Sign up for new account, or sign in if you are already a member.