Strength
5
 
Perception
7
 
Endurance
5
 
Charisma
7
 
Intelligence
9
 
Agility
7
 
Luck
8
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
8%
 
Dmg Resist
10%
 
Hit Points
320
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
50
 
Big Guns
65
 
Energy Weapons
51
 
Explosives
50
 
Lockpick
75
 
Medicine
62
 
Melee Weapons
50
 
Repair
64
 
Science
50
 
Small Guns
70
 
Sneak
72
 
Speech
50
 
Unarmed
50
 
Ant Might
Commando
Comprehension
Covert Ops
Dream Crusher
Educated
Gun Nut
Gunslinger
Mister Sandman
Mysterious Stranger
Power Armor Training
Silent Running
Size Matters
Sniper
Thief
Toughness
Wired Reflexes
Level 1
ST 3 PE 6 EN 4 CH 6 IN 8 AG 6 LK 7
Lockpick, Medicine, and Repair
Level 2
Small Guns +11 (34), Explosives +7 (25)
Gun Nut
Bobblehead (Medicine)
Level 3
Sneak +12 (35), Small Guns +6 (40)
Thief
Bobblehead (Strength)
Big Book of Science => Science +1 (23)
Level 4
Big Guns +18 (32)
Educated
Level 5
Sneak +15 (50), Lockpick +3 (41), Medicine +3 (50)
Comprehension
Tumblers Today => Lockpick +2 (43)
Nikola Tesla and You => Energy Weapons +2 (20)
Lying, Congressional Style => Speech +2 (20)
Big Book of Science => Science +2 (25)
Big Book of Science => Science +2 (27)
Big Book of Science => Science +2 (29)
Big Book of Science => Science +2 (31)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 6
Energy Weapons +14 (46), Speech +8 (40)
Gunslinger
Ant Might
Covert Ops
Dream Crusher
Wired Reflexes
Level 7
Small Guns +5 (60), Energy Weapons +4 (50), Lockpick +2 (60), Speech +2 (42), Repair +6 (60), Medicine +3 (55)
Toughness
Power Armor Training
Paradise Lost => Speech +2 (44)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (46)
Level 8
Unarmed +4 (30), Explosives +1 (38), Barter +5 (35), Science +4 (50), Melee Weapons +4 (30), Big Guns +4 (50)
Commando
Level 9
Unarmed +2 (32), Speech +6 (50), Explosives +2 (40), Barter +10 (45), Melee Weapons +2 (32)
Size Matters
Level 10
Unarmed +10 (42), Explosives +2 (42), Melee Weapons +10 (42)
Mysterious Stranger
Level 11
Unarmed +8 (50), Explosives +6 (48), Melee Weapons +8 (50)
Mister Sandman
Level 12
Small Guns +5 (65), Lockpick +3 (63), Repair +2 (62), Explosives +2 (50), Barter +5 (50), Medicine +5 (60)
Silent Running
Level 13
Small Guns +5 (70), Energy Weapons +1 (51), Lockpick +12 (75), Repair +2 (64), Medicine +2 (62)
Sniper
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