Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
95
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
92
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Booster Shot
Comprehension
Concentrated Fire
Covert Ops
Deep Sleep
Dream Crusher
Educated
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (6)
Light Step
Nerves of Steel
Ninja
No Weaknesses
Paralyzing Palm
Party Boy/Girl
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Silent Running
Size Matters
Sniper
Strong Back
Superior Defender
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 9 PE 5 EN 9 CH 1 IN 6 AG 5 LK 5
Melee Weapons, Unarmed, and Big Guns
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Ant Sight
Barkskin
Superior Defender
Covert Ops
Dream Crusher
Level 2
Small Guns +2 (20), Energy Weapons +3 (20), Speech +3 (10), Barter +5 (12), Medicine +3 (22)
Intense Training (IN)
Level 3
Small Guns +5 (25), Repair +4 (25), Explosives +3 (20), Barter +3 (15), Science +1 (25), Medicine +1 (25)
Intense Training (IN)
Level 4
Barter +3 (18), Melee Weapons +10 (60), Big Guns +5 (55)
Educated
Bobblehead (Intelligence)
Bobblehead (Luck)
Booster Shot
Auto Expert
Wired Reflexes
Level 5
Speech +11 (21), Repair +3 (30), Barter +2 (20), Science +3 (30), Medicine +3 (30)
Comprehension
Paradise Lost => Speech +2 (23)
Lying, Congressional Style => Speech +2 (25)
Grognak the Barbarian => Melee Weapons +2 (62)
Grognak the Barbarian => Melee Weapons +2 (64)
Grognak the Barbarian => Melee Weapons +2 (66)
Grognak the Barbarian => Melee Weapons +2 (68)
Grognak the Barbarian => Melee Weapons +2 (70)
Level 6
Unarmed +2 (52), Melee Weapons +5 (75), Big Guns +15 (70)
Gunslinger
Power Armor Training
Level 7
Unarmed +2 (54), Repair +20 (50)
Toughness
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Punga Power!
Level 8
Energy Weapons +15 (35), Barter +2 (22), Science +5 (35)
Strong Back
Xenotech Expert
Rad Regeneration
Pitt Fighter
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Tales of a Junktown Jerky Vendor => Barter +2 (26)
Tales of a Junktown Jerky Vendor => Barter +2 (28)
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Level 9
Lockpick +5 (25), Unarmed +2 (62), Big Guns +15 (100)
Size Matters
Bobblehead (Sneak)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
Bobblehead (Explosives)
Level 10
Energy Weapons +5 (40), Barter +2 (32), Science +5 (40), Melee Weapons +10 (85)
Finesse
Bobblehead (Energy Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Ghoul Ecology
Hematophage
Level 11
Unarmed +5 (75), Barter +2 (34), Melee Weapons +15 (100)
Intense Training (IN)
Tales of a Junktown Jerky Vendor => Barter +2 (36)
Tales of a Junktown Jerky Vendor => Barter +2 (38)
Tales of a Junktown Jerky Vendor => Barter +2 (40)
Duck and Cover! => Explosives +2 (32)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Duck and Cover! => Explosives +2 (34)
Duck and Cover! => Explosives +2 (36)
Duck and Cover! => Explosives +2 (38)
Duck and Cover! => Explosives +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (40)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Bobblehead (Barter)
Bobblehead (Medicine)
Level 12
Lockpick +5 (30), Unarmed +3 (78), Repair +5 (75), Explosives +10 (50)
Intense Training (AG)
Pugilism Illustrated => Unarmed +2 (80)
Level 13
Small Guns +3 (30), Unarmed +10 (90), Repair +10 (85)
Sniper
Level 14
Sneak +3 (30), Small Guns +5 (35), Repair +15 (100)
Adamantium Skeleton
Level 15
Small Guns +3 (38), Lockpick +10 (40), Unarmed +10 (100)
Light Step
Guns and Bullets => Small Guns +2 (40)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Level 16
Sneak +20 (50), Speech +3 (43)
Tag! (Speech)
Lying, Congressional Style => Speech +2 (45)
Bobblehead (Speech)
Level 17
Speech +3 (58), Science +20 (80)
Action Boy/Girl
Lying, Congressional Style => Speech +2 (60)
Level 18
Small Guns +10 (60), Energy Weapons +10 (60), Medicine +3 (53)
Concentrated Fire
D.C. Journal of Internal Medicine => Medicine +2 (55)
Level 19
Lockpick +10 (60), Science +5 (85), Medicine +8 (63)
Paralyzing Palm
Level 20
Lockpick +5 (65), Science +15 (100), Medicine +3 (66)
Grim Reaper's Sprint
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Level 21
Energy Weapons +15 (75), Lockpick +3 (68), Medicine +5 (75)
Ninja
Tumblers Today => Lockpick +2 (70)
Level 22
Lockpick +5 (75), Speech +15 (75), Medicine +3 (78)
Deep Sleep
D.C. Journal of Internal Medicine => Medicine +2 (80)
Level 23
Small Guns +15 (75), Barter +3 (53), Medicine +5 (85)
Explorer
Tales of a Junktown Jerky Vendor => Barter +2 (55)
Level 24
Sneak +20 (100), Barter +3 (66)
No Weaknesses
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Lying, Congressional Style => Speech +2 (85)
Level 25
Explosives +20 (70), Barter +3 (73)
Silent Running
Tales of a Junktown Jerky Vendor => Barter +2 (75)
Level 26
Small Guns +3 (80), Speech +15 (100), Explosives +5 (75)
Intense Training (AG)
Level 27
Small Guns +20 (100), Medicine +3 (88)
Nerves of Steel
D.C. Journal of Internal Medicine => Medicine +2 (90)
Level 28
Energy Weapons +5 (80), Lockpick +10 (85), Explosives +5 (80), Barter +3 (78)
Party Boy/Girl
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Level 29
Energy Weapons +10 (91), Lockpick +3 (89), Medicine +10 (100)
Intense Training (LK)
Level 30
Energy Weapons +9 (100), Lockpick +11 (100), Barter +3 (93)
Almost Perfect
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Perception)
Duck and Cover! => Explosives +2 (92)
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