Level 1
ST 9 PE 5 EN 9 CH 1 IN 6 AG 5 LK 5
Melee Weapons, Unarmed, and Big Guns
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Ant Sight
Barkskin
Superior Defender
Covert Ops
Dream Crusher
Level 2
Small Guns +2 (20), Energy Weapons +3 (20), Speech +3 (10), Barter +5 (12), Medicine +3 (22)
Intense Training (IN)
Level 3
Small Guns +5 (25), Repair +4 (25), Explosives +3 (20), Barter +3 (15), Science +1 (25), Medicine +1 (25)
Intense Training (IN)
Level 4
Barter +3 (18), Melee Weapons +10 (60), Big Guns +5 (55)
Educated
Bobblehead (Intelligence)
Bobblehead (Luck)
Booster Shot
Auto Expert
Wired Reflexes
Level 5
Speech +11 (21), Repair +3 (30), Barter +2 (20), Science +3 (30), Medicine +3 (30)
Comprehension
Paradise Lost => Speech +2 (23)
Lying, Congressional Style => Speech +2 (25)
Grognak the Barbarian => Melee Weapons +2 (62)
Grognak the Barbarian => Melee Weapons +2 (64)
Grognak the Barbarian => Melee Weapons +2 (66)
Grognak the Barbarian => Melee Weapons +2 (68)
Grognak the Barbarian => Melee Weapons +2 (70)
Level 6
Unarmed +2 (52), Melee Weapons +5 (75), Big Guns +15 (70)
Gunslinger
Power Armor Training
Level 7
Unarmed +2 (54), Repair +20 (50)
Toughness
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Punga Power!
Level 8
Energy Weapons +15 (35), Barter +2 (22), Science +5 (35)
Strong Back
Xenotech Expert
Rad Regeneration
Pitt Fighter
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Tales of a Junktown Jerky Vendor => Barter +2 (26)
Tales of a Junktown Jerky Vendor => Barter +2 (28)
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Level 9
Lockpick +5 (25), Unarmed +2 (62), Big Guns +15 (100)
Size Matters
Bobblehead (Sneak)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
Bobblehead (Explosives)
Level 10
Energy Weapons +5 (40), Barter +2 (32), Science +5 (40), Melee Weapons +10 (85)
Finesse
Bobblehead (Energy Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Ghoul Ecology
Hematophage
Level 11
Unarmed +5 (75), Barter +2 (34), Melee Weapons +15 (100)
Intense Training (IN)
Tales of a Junktown Jerky Vendor => Barter +2 (36)
Tales of a Junktown Jerky Vendor => Barter +2 (38)
Tales of a Junktown Jerky Vendor => Barter +2 (40)
Duck and Cover! => Explosives +2 (32)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Duck and Cover! => Explosives +2 (34)
Duck and Cover! => Explosives +2 (36)
Duck and Cover! => Explosives +2 (38)
Duck and Cover! => Explosives +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (40)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Bobblehead (Barter)
Bobblehead (Medicine)
Level 12
Lockpick +5 (30), Unarmed +3 (78), Repair +5 (75), Explosives +10 (50)
Intense Training (AG)
Pugilism Illustrated => Unarmed +2 (80)
Level 13
Small Guns +3 (30), Unarmed +10 (90), Repair +10 (85)
Sniper
Level 14
Sneak +3 (30), Small Guns +5 (35), Repair +15 (100)
Adamantium Skeleton
Level 15
Small Guns +3 (38), Lockpick +10 (40), Unarmed +10 (100)
Light Step
Guns and Bullets => Small Guns +2 (40)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Level 16
Sneak +20 (50), Speech +3 (43)
Tag! (Speech)
Lying, Congressional Style => Speech +2 (45)
Bobblehead (Speech)
Level 17
Speech +3 (58), Science +20 (80)
Action Boy/Girl
Lying, Congressional Style => Speech +2 (60)
Level 18
Small Guns +10 (60), Energy Weapons +10 (60), Medicine +3 (53)
Concentrated Fire
D.C. Journal of Internal Medicine => Medicine +2 (55)
Level 19
Lockpick +10 (60), Science +5 (85), Medicine +8 (63)
Paralyzing Palm
Level 20
Lockpick +5 (65), Science +15 (100), Medicine +3 (66)
Grim Reaper's Sprint
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Level 21
Energy Weapons +15 (75), Lockpick +3 (68), Medicine +5 (75)
Ninja
Tumblers Today => Lockpick +2 (70)
Level 22
Lockpick +5 (75), Speech +15 (75), Medicine +3 (78)
Deep Sleep
D.C. Journal of Internal Medicine => Medicine +2 (80)
Level 23
Small Guns +15 (75), Barter +3 (53), Medicine +5 (85)
Explorer
Tales of a Junktown Jerky Vendor => Barter +2 (55)
Level 24
Sneak +20 (100), Barter +3 (66)
No Weaknesses
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Lying, Congressional Style => Speech +2 (85)
Level 25
Explosives +20 (70), Barter +3 (73)
Silent Running
Tales of a Junktown Jerky Vendor => Barter +2 (75)
Level 26
Small Guns +3 (80), Speech +15 (100), Explosives +5 (75)
Intense Training (AG)
Level 27
Small Guns +20 (100), Medicine +3 (88)
Nerves of Steel
D.C. Journal of Internal Medicine => Medicine +2 (90)
Level 28
Energy Weapons +5 (80), Lockpick +10 (85), Explosives +5 (80), Barter +3 (78)
Party Boy/Girl
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Level 29
Energy Weapons +10 (91), Lockpick +3 (89), Medicine +10 (100)
Intense Training (LK)
Level 30
Energy Weapons +9 (100), Lockpick +11 (100), Barter +3 (93)
Almost Perfect
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Perception)
Duck and Cover! => Explosives +2 (92)