Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Daddy's Boy/Girl
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Intense Training
Nerves of Steel
Scrounger
Silent Running
Size Matters (3)
Sniper
Tag!
Thief (3)
Level 1
ST 3 PE 7 EN 5 CH 3 IN 9 AG 8 LK 5
Small Guns, Repair, and Medicine
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Small Guns +14 (55), Repair +6 (51)
Gun Nut
Level 3
Small Guns +10 (70), Repair +10 (66)
Gun Nut
Level 4
Small Guns +10 (80), Repair +10 (76)
Educated
Level 5
Lockpick +6 (25), Repair +4 (80), Medicine +13 (63)
Comprehension
Level 6
Explosives +6 (25), Medicine +17 (80)
Thief
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 7
Lockpick +8 (53), Science +15 (50)
Thief
Level 8
Lockpick +7 (60), Science +10 (60), Medicine +6 (86)
Size Matters
Level 9
Lockpick +9 (69), Science +10 (70), Medicine +4 (90)
Size Matters
Level 10
Energy Weapons +12 (41), Lockpick +6 (75), Science +5 (75)
Size Matters
Level 11
Energy Weapons +8 (49), Science +15 (90)
Thief
Level 12
Energy Weapons +13 (62), Lockpick +10 (90)
Sniper
Level 13
Energy Weapons +23 (85)
Finesse
Level 14
Melee Weapons +3 (24), Big Guns +20 (90)
Cyborg
Level 15
Sneak +23 (69)
Commando
Level 16
Sneak +21 (90), Explosives +2 (52)
Tag! (Explosives)
Level 17
Explosives +23 (75)
Action Boy/Girl (Explosives)
Level 18
Explosives +15 (90), Melee Weapons +8 (32)
Concentrated Fire (Explosives)
Level 19
Melee Weapons +23 (55)
Chemist (Explosives)
Level 20
Melee Weapons +23 (78)
Grim Reaper's Sprint (Explosives)
Level 21
Speech +11 (32), Melee Weapons +12 (90)
Scrounger (Explosives)
Level 22
Speech +23 (55)
Silent Running (Explosives)
Level 23
Speech +23 (78)
Gun Nut (Explosives)
Level 24
Unarmed +11 (36), Speech +12 (90)
Daddy's Boy/Girl (Explosives)
Covert Ops
Level 25
Unarmed +23 (59)
Intense Training (LK)
Level 26
Unarmed +23 (82)
Better Criticals (Explosives)
Level 27
Unarmed +8 (90), Barter +15 (36)
Nerves of Steel (Explosives)
Level 28
Barter +23 (59)
Chem Resistant (Explosives)
Level 29
Barter +23 (82)
Bloody Mess (Explosives)
Level 30
Small Guns +2 (100), Lockpick +7 (100), Repair +5 (100), Barter +7 (100), Science +2 (100)
Almost Perfect (Explosives)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
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