Strength
5
 
Perception
9
 
Endurance
5
 
Charisma
3
 
Intelligence
5
 
Agility
5
 
Luck
9
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
13
 
Big Guns
17
 
Energy Weapons
50
 
Explosives
25
 
Lockpick
30
 
Medicine
32
 
Melee Weapons
17
 
Repair
32
 
Science
17
 
Small Guns
17
 
Sneak
17
 
Speech
13
 
Unarmed
17
 
Intense Training
Level 1
ST 5 PE 9 EN 4 CH 3 IN 5 AG 5 LK 9
Energy Weapons, Medicine, and Repair
Level 2
Energy Weapons +10 (50), Lockpick +5 (30)
Intense Training (EN)
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