Strength
2
 
Perception
7
 
Endurance
8
 
Charisma
7
 
Intelligence
7
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
170
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
480
 
Melee Damage
1.0
 
Skill Points
20
 
Barter
100
 
Big Guns
33
 
Energy Weapons
31
 
Explosives
31
 
Lockpick
100
 
Medicine
80
 
Melee Weapons
21
 
Repair
80
 
Science
80
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
34
 
Ant Sight
Barkskin
Comprehension
Contract Killer
Educated
Finesse
Impartial Mediation
Intense Training (4)
Lawbringer
Life Giver
Master Trader
Mister Sandman
Night Person
Pitt Fighter
Solar Powered
Superior Defender
Thief (3)
Toughness
Level 1
ST 1 PE 5 EN 5 CH 5 IN 5 AG 10 LK 9
Sneak, Small Guns, and Lockpick
Level 2
Sneak +5 (52), Small Guns +5 (47), Lockpick +5 (42)
Thief
Level 3
Small Guns +3 (50), Lockpick +8 (55), Speech +4 (21)
Thief
Ant Sight
Level 4
Speech +9 (30), Repair +3 (20), Science +3 (20)
Educated
Barkskin
Pitt Fighter
Superior Defender
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Strength)
Bobblehead (Luck)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Barter)
Bobblehead (Medicine)
Bobblehead (Science)
Level 5
Sneak +3 (70), Small Guns +5 (65), Lockpick +1 (70), Speech +8 (50), Barter +1 (30), Medicine +1 (30)
Comprehension
Lying, Congressional Style => Speech +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (32)
Guns and Bullets => Small Guns +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Big Book of Science => Science +2 (34)
Paradise Lost => Speech +2 (54)
Tumblers Today => Lockpick +2 (72)
Dean's Electronics => Repair +2 (34)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Level 6
Sneak +3 (80), Small Guns +3 (70), Lockpick +3 (80), Repair +1 (35), Barter +8 (40), Science +1 (35)
Thief
Level 7
Small Guns +9 (79), Repair +5 (40), Science +5 (40)
Toughness
Level 8
Sneak +5 (85), Small Guns +1 (80), Lockpick +5 (85), Speech +1 (55), Repair +5 (45), Barter +2 (42)
Impartial Mediation
Level 9
Sneak +5 (90), Small Guns +5 (85), Unarmed +1 (30), Barter +3 (45), Science +5 (47)
Intense Training (IN)
Level 10
Sneak +10 (100), Small Guns +5 (90), Lockpick +5 (90)
Mister Sandman
Level 11
Small Guns +10 (100), Speech +5 (60), Barter +5 (50)
Intense Training (EN)
Level 12
Lockpick +10 (100), Repair +3 (50), Science +3 (50), Medicine +4 (36)
Life Giver
Level 13
Speech +10 (72), Barter +10 (62)
Intense Training (CH)
Level 14
Speech +8 (80), Barter +8 (70), Medicine +4 (40)
Lawbringer
Level 15
Barter +10 (80), Medicine +10 (50)
Contract Killer
Level 16
Speech +10 (90), Barter +10 (90)
Master Trader
Level 17
Speech +10 (100), Barter +10 (100)
Intense Training (EN)
Level 18
Repair +20 (70)
Finesse
Level 19
Medicine +20 (70)
Night Person
Level 20
Science +20 (70)
Solar Powered
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
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