Strength
9
 
Perception
10
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
95
 
Lockpick
100
 
Medicine
90
 
Melee Weapons
95
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
95
 
Action Boy/Girl
Almost Perfect
Ant Sight
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert (2)
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Intense Training (4)
Life Giver
Little Leaguer (2)
Nerves of Steel
Power Armor Training
Pyromaniac
Rad Regeneration
Robotics Expert
Silent Running
Size Matters
Sniper
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 4 PE 5 EN 5 CH 2 IN 9 AG 6 LK 9
Small Guns, Sneak, and Repair
Level 2
Sneak +1 (35), Small Guns +1 (35), Energy Weapons +2 (19), Lockpick +8 (25), Speech +4 (15), Explosives +3 (20)
Intense Training (ST)
Bobblehead (Charisma)
Level 3
Sneak +5 (40), Small Guns +5 (40), Energy Weapons +1 (22), Speech +3 (20), Barter +2 (15), Big Guns +3 (20)
Intense Training (PE)
Bobblehead (Strength)
Level 4
Energy Weapons +3 (25), Lockpick +3 (30), Unarmed +3 (20), Repair +1 (41), Explosives +3 (25), Science +5 (30), Melee Weapons +1 (20)
Educated
Level 5
Sneak +5 (45), Small Guns +5 (45), Energy Weapons +5 (30), Repair +4 (45), Barter +3 (18)
Comprehension
Bobblehead (Intelligence)
Level 6
Sneak +2 (47), Small Guns +5 (50), Speech +5 (25), Repair +3 (50), Barter +2 (20), Science +3 (35), Medicine +3 (30)
Toughness
Bobblehead (Luck)
Ant Sight
Level 7
Sneak +3 (50), Energy Weapons +3 (35), Lockpick +4 (36), Speech +5 (30), Explosives +3 (30), Science +5 (40)
Bloody Mess
Covert Ops
Bobblehead (Medicine)
Level 8
Sneak +5 (55), Small Guns +2 (55), Lockpick +6 (45), Barter +3 (23), Science +7 (50)
Commando
Bobblehead (Sneak)
Bobblehead (Speech)
Wired Reflexes
Power Armor Training
Level 9
Small Guns +5 (60), Energy Weapons +11 (46), Lockpick +5 (50), Barter +2 (25)
Strong Back
Level 10
Small Guns +5 (67), Energy Weapons +4 (50), Repair +10 (60), Barter +4 (29)
Intense Training (AG)
Bobblehead (Science)
Bobblehead (Repair)
Level 11
Sneak +3 (70), Small Guns +3 (70), Lockpick +5 (55), Speech +5 (45), Barter +1 (30), Science +5 (65), Medicine +1 (41)
Finesse
Bobblehead (Agility)
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Dream Crusher
Level 12
Sneak +3 (85), Small Guns +3 (75), Lockpick +10 (75), Medicine +4 (45), Big Guns +3 (23)
Silent Running
Bobblehead (Explosives)
Level 13
Repair +5 (75), Barter +1 (31), Science +10 (75), Medicine +5 (50), Big Guns +2 (25)
Sniper
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Rad Regeneration
Level 14
Energy Weapons +5 (65), Speech +4 (49), Repair +5 (80), Explosives +5 (45), Barter +4 (45)
Robotics Expert
Level 15
Sneak +5 (90), Small Guns +5 (90), Speech +1 (50), Barter +2 (47), Medicine +10 (60)
Cyborg
Level 16
Repair +5 (85), Explosives +5 (50), Barter +3 (50), Big Guns +10 (45)
Action Boy/Girl
Level 17
Energy Weapons +10 (85), Lockpick +5 (80), Science +5 (80), Big Guns +3 (48)
Better Criticals
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (50)
Level 18
Energy Weapons +5 (90), Speech +10 (60), Explosives +5 (55), Barter +3 (53)
Concentrated Fire
Tales of a Junktown Jerky Vendor => Barter +2 (55)
Level 19
Repair +5 (90), Explosives +5 (60), Science +10 (90), Big Guns +3 (68)
Size Matters
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (70)
Level 20
Lockpick +10 (90), Speech +5 (65), Barter +5 (60), Big Guns +3 (73)
Grim Reaper's Sprint
Level 21
Speech +5 (70), Barter +6 (66), Medicine +10 (70), Big Guns +2 (75)
Demolition Expert
Level 22
Repair +10 (100), Barter +4 (70), Science +4 (94), Big Guns +5 (95)
Tag! (Big Guns)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Dean's Electronics => Repair +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tumblers Today => Lockpick +2 (92)
Pugilism Illustrated => Unarmed +2 (32)
D.C. Journal of Internal Medicine => Medicine +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Dean's Electronics => Repair +2 (100)
Level 23
Sneak +3 (95), Small Guns +1 (95), Lockpick +8 (100), Unarmed +3 (35), Barter +3 (75), Medicine +5 (77)
Pyromaniac
Level 24
Small Guns +5 (100), Unarmed +5 (40), Speech +10 (80), Medicine +3 (80)
Demolition Expert
Level 25
Energy Weapons +8 (98), Unarmed +10 (52), Barter +5 (80)
Intense Training (EN)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (54)
Level 26
Sneak +5 (100), Unarmed +1 (55), Speech +4 (84), Melee Weapons +10 (40), Big Guns +3 (100)
Nerves of Steel
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Level 27
Unarmed +5 (60), Explosives +8 (68), Melee Weapons +10 (50)
Life Giver
Grognak the Barbarian => Melee Weapons +2 (52)
Grognak the Barbarian => Melee Weapons +2 (54)
Grognak the Barbarian => Melee Weapons +2 (56)
Grognak the Barbarian => Melee Weapons +2 (58)
Grognak the Barbarian => Melee Weapons +2 (60)
Level 28
Speech +10 (100), Explosives +3 (76), Melee Weapons +10 (75)
Little Leaguer
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Level 29
Unarmed +20 (80), Melee Weapons +3 (83)
Little Leaguer
Grognak the Barbarian => Melee Weapons +2 (85)
Level 30
Unarmed +5 (91), Barter +8 (100), Medicine +10 (90)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Endurance)
Pugilism Illustrated => Unarmed +2 (95)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
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