Strength
2
 
Perception
6
 
Endurance
2
 
Charisma
6
 
Intelligence
10
 
Agility
7
 
Luck
8
 
Action Points
79
 
Carry Weight
170
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
150
 
Melee Damage
1.0
 
Skill Points
20
 
Barter
18
 
Big Guns
10
 
Energy Weapons
33
 
Explosives
35
 
Lockpick
35
 
Medicine
36
 
Melee Weapons
10
 
Repair
26
 
Science
42
 
Small Guns
20
 
Sneak
20
 
Speech
18
 
Unarmed
10
 
Intense Training
Level 1
ST 2 PE 6 EN 2 CH 6 IN 10 AG 6 LK 8
Energy Weapons, Lockpick, and Science
Level 2
Lockpick +2 (35), Explosives +17 (35), Science +1 (42)
Intense Training (AG)
Bobblehead (Medicine)
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