Level 1
ST 7 PE 5 EN 7 CH 1 IN 9 AG 5 LK 6
Small Guns, Repair, and Melee Weapons
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Barkskin
Wired Reflexes
Rad Regeneration
Power Armor Training
Hematophage
Level 2
Barter +20 (40)
Intense Training (LK)
Level 3
Energy Weapons +10 (42), Explosives +2 (34), Big Guns +8 (40)
Intense Training (PE)
Level 4
Lockpick +8 (40), Explosives +6 (40), Science +2 (38), Medicine +4 (40)
Educated
Level 5
Sneak +12 (40), Speech +9 (29), Science +2 (40)
Comprehension
Level 6
Unarmed +8 (40), Speech +15 (44)
Toughness
Level 7
Sneak +4 (44), Small Guns +1 (44), Lockpick +4 (44), Unarmed +4 (44), Repair +1 (52), Science +4 (44), Melee Weapons +1 (48), Medicine +4 (44)
Gunslinger
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Dean's Electronics => Repair +2 (58)
Dean's Electronics => Repair +2 (60)
Duck and Cover! => Explosives +2 (42)
Duck and Cover! => Explosives +2 (44)
Duck and Cover! => Explosives +2 (46)
Duck and Cover! => Explosives +2 (48)
Duck and Cover! => Explosives +2 (50)
Grognak the Barbarian => Melee Weapons +2 (50)
Grognak the Barbarian => Melee Weapons +2 (52)
Grognak the Barbarian => Melee Weapons +2 (54)
Grognak the Barbarian => Melee Weapons +2 (56)
Grognak the Barbarian => Melee Weapons +2 (58)
Grognak the Barbarian => Melee Weapons +2 (60)
Guns and Bullets => Small Guns +2 (46)
Guns and Bullets => Small Guns +2 (48)
Guns and Bullets => Small Guns +2 (50)
Guns and Bullets => Small Guns +2 (52)
Guns and Bullets => Small Guns +2 (54)
Guns and Bullets => Small Guns +2 (56)
Guns and Bullets => Small Guns +2 (58)
Guns and Bullets => Small Guns +2 (60)
Lying, Congressional Style => Speech +2 (46)
Lying, Congressional Style => Speech +2 (48)
Lying, Congressional Style => Speech +2 (50)
Lying, Congressional Style => Speech +2 (52)
Lying, Congressional Style => Speech +2 (54)
Lying, Congressional Style => Speech +2 (56)
Lying, Congressional Style => Speech +2 (58)
Lying, Congressional Style => Speech +2 (60)
Nikola Tesla and You => Energy Weapons +2 (44)
Nikola Tesla and You => Energy Weapons +2 (46)
Nikola Tesla and You => Energy Weapons +2 (48)
Nikola Tesla and You => Energy Weapons +2 (50)
Nikola Tesla and You => Energy Weapons +2 (52)
Nikola Tesla and You => Energy Weapons +2 (54)
Nikola Tesla and You => Energy Weapons +2 (56)
Nikola Tesla and You => Energy Weapons +2 (58)
Nikola Tesla and You => Energy Weapons +2 (60)
Pugilism Illustrated => Unarmed +2 (46)
Pugilism Illustrated => Unarmed +2 (48)
Pugilism Illustrated => Unarmed +2 (50)
Pugilism Illustrated => Unarmed +2 (52)
Pugilism Illustrated => Unarmed +2 (54)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (42)
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Tales of a Junktown Jerky Vendor => Barter +2 (46)
Tales of a Junktown Jerky Vendor => Barter +2 (48)
Tales of a Junktown Jerky Vendor => Barter +2 (50)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Nikola Tesla and You => Energy Weapons +2 (62)
Lying, Congressional Style => Speech +2 (62)
Lying, Congressional Style => Speech +2 (64)
Guns and Bullets => Small Guns +2 (62)
Guns and Bullets => Small Guns +2 (64)
Grognak the Barbarian => Melee Weapons +2 (62)
Grognak the Barbarian => Melee Weapons +2 (64)
Grognak the Barbarian => Melee Weapons +2 (66)
Grognak the Barbarian => Melee Weapons +2 (68)
Duck and Cover! => Explosives +2 (52)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Dean's Electronics => Repair +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (42)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (44)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (46)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (48)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (50)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (56)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (58)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (60)
Paradise Lost => Speech +2 (66)
Tumblers Today => Lockpick +2 (46)
Tumblers Today => Lockpick +2 (48)
Tumblers Today => Lockpick +2 (50)
Tumblers Today => Lockpick +2 (52)
Tumblers Today => Lockpick +2 (54)
Tumblers Today => Lockpick +2 (56)
Tumblers Today => Lockpick +2 (58)
Tumblers Today => Lockpick +2 (60)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Level 8
Sneak +6 (70), Small Guns +6 (70), Lockpick +1 (65), Speech +4 (70), Science +2 (66), Melee Weapons +2 (70), Medicine +2 (66)
Commando
Level 9
Energy Weapons +4 (66), Lockpick +1 (66), Explosives +6 (66), Barter +6 (66), Big Guns +6 (66)
Intense Training (AG)
Level 10
Energy Weapons +2 (68), Lockpick +4 (70), Unarmed +4 (68), Explosives +2 (68), Barter +3 (69), Science +4 (70), Medicine +2 (68), Big Guns +2 (68)
Strong Back
Level 11
Energy Weapons +2 (70), Lockpick +2 (72), Unarmed +4 (72), Speech +2 (72), Explosives +2 (70), Barter +1 (70), Science +2 (72), Melee Weapons +2 (72), Medicine +4 (72), Big Guns +2 (70)
Intense Training (AG)
Level 12
Energy Weapons +2 (72), Lockpick +3 (75), Unarmed +2 (74), Speech +2 (74), Repair +2 (74), Explosives +2 (72), Barter +2 (72), Science +2 (74), Melee Weapons +2 (74), Medicine +2 (74), Big Guns +2 (72)
Silent Running
Level 13
Energy Weapons +4 (76), Lockpick +1 (76), Speech +2 (76), Repair +2 (76), Explosives +2 (74), Barter +4 (76), Science +2 (76), Melee Weapons +2 (76), Medicine +2 (76), Big Guns +2 (74)
Sniper
Level 14
Small Guns +4 (78), Lockpick +1 (77), Unarmed +4 (78), Speech +2 (78), Repair +2 (78), Explosives +2 (76), Science +2 (78), Melee Weapons +2 (78), Medicine +2 (78), Big Guns +2 (76)
Cyborg
Level 15
Small Guns +2 (80), Lockpick +3 (80), Unarmed +2 (80), Speech +2 (80), Repair +2 (80), Explosives +2 (78), Barter +2 (78), Science +2 (80), Melee Weapons +2 (80), Medicine +2 (80), Big Guns +2 (78)
Chemist
Level 16
Small Guns +2 (82), Speech +4 (84), Repair +2 (82), Explosives +2 (80), Barter +6 (84), Science +4 (84), Melee Weapons +1 (81), Big Guns +2 (80)
Chem Resistant
Level 17
Small Guns +2 (84), Lockpick +2 (82), Unarmed +4 (84), Speech +2 (86), Repair +2 (84), Explosives +2 (82), Melee Weapons +3 (84), Medicine +4 (84), Big Guns +2 (82)
Action Boy/Girl
Level 18
Sneak +2 (86), Small Guns +2 (86), Lockpick +4 (86), Unarmed +2 (86), Repair +2 (86), Explosives +3 (85), Science +2 (86), Melee Weapons +2 (86), Medicine +2 (86), Big Guns +2 (84)
Concentrated Fire
Level 19
Energy Weapons +2 (88), Lockpick +2 (88), Repair +2 (88), Explosives +3 (88), Barter +4 (88), Science +2 (88), Melee Weapons +2 (88), Medicine +2 (88), Big Guns +4 (90)
Intense Training (EN)
Level 20
Sneak +1 (87), Small Guns +4 (90), Energy Weapons +2 (90), Lockpick +2 (90), Speech +2 (88), Repair +2 (90), Explosives +2 (90), Barter +2 (90), Science +2 (90), Melee Weapons +2 (90), Medicine +2 (90)
Grim Reaper's Sprint