Strength
8
 
Perception
8
 
Endurance
8
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
8
 
Action Points
110
 
Carry Weight
230
 
Critical Chance
8%
 
Dmg Resist
25%
 
Hit Points
450
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Ant Sight
Barkskin
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (6)
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 1 IN 9 AG 9 LK 6
Small Guns, Repair, and Melee Weapons
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Barkskin
Wired Reflexes
Rad Regeneration
Power Armor Training
Hematophage
Level 2
Small Guns +1 (52), Unarmed +2 (32), Speech +9 (29), Repair +1 (52), Melee Weapons +1 (44), Medicine +4 (40), Big Guns +2 (32)
Intense Training (EN)
Level 3
Energy Weapons +2 (32), Lockpick +2 (32), Speech +2 (31), Explosives +2 (32), Barter +12 (32)
Intense Training (ST)
Level 4
Energy Weapons +3 (35), Lockpick +2 (34), Unarmed +4 (36), Speech +9 (40), Explosives +2 (34)
Educated
Level 5
Sneak +2 (38), Energy Weapons +1 (36), Lockpick +4 (38), Unarmed +2 (38), Explosives +4 (38), Barter +4 (36), Science +2 (38), Big Guns +4 (36)
Comprehension
Level 6
Sneak +2 (40), Energy Weapons +4 (40), Lockpick +2 (40), Unarmed +2 (40), Speech +3 (43), Explosives +2 (40), Barter +4 (40), Big Guns +4 (40)
Toughness
Level 7
Sneak +2 (42), Energy Weapons +2 (42), Lockpick +2 (42), Unarmed +2 (42), Speech +3 (46), Explosives +2 (42), Barter +2 (42), Science +4 (42), Medicine +2 (42), Big Guns +2 (42)
Gunslinger
Level 8
Sneak +3 (45), Energy Weapons +2 (44), Lockpick +3 (45), Unarmed +3 (45), Explosives +2 (44), Barter +2 (44), Science +3 (45), Medicine +3 (45), Big Guns +2 (44)
Commando
Level 9
Sneak +3 (48), Energy Weapons +2 (46), Lockpick +1 (46), Unarmed +3 (50), Speech +2 (48), Explosives +2 (46), Barter +2 (46), Science +3 (48), Melee Weapons +2 (48), Medicine +1 (46), Big Guns +2 (48)
Intense Training (EN)
Level 10
Sneak +2 (50), Energy Weapons +2 (48), Lockpick +4 (50), Speech +2 (50), Explosives +2 (48), Barter +4 (50), Science +2 (50), Melee Weapons +2 (52), Medicine +3 (49)
Intense Training (ST)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (51)
D.C. Journal of Internal Medicine => Medicine +2 (53)
D.C. Journal of Internal Medicine => Medicine +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (61)
D.C. Journal of Internal Medicine => Medicine +2 (63)
D.C. Journal of Internal Medicine => Medicine +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Dean's Electronics => Repair +2 (58)
Dean's Electronics => Repair +2 (60)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Dean's Electronics => Repair +2 (82)
Duck and Cover! => Explosives +2 (50)
Duck and Cover! => Explosives +2 (52)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
Duck and Cover! => Explosives +2 (62)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Grognak the Barbarian => Melee Weapons +2 (54)
Grognak the Barbarian => Melee Weapons +2 (56)
Grognak the Barbarian => Melee Weapons +2 (58)
Grognak the Barbarian => Melee Weapons +2 (60)
Grognak the Barbarian => Melee Weapons +2 (62)
Grognak the Barbarian => Melee Weapons +2 (64)
Grognak the Barbarian => Melee Weapons +2 (66)
Grognak the Barbarian => Melee Weapons +2 (68)
Grognak the Barbarian => Melee Weapons +2 (70)
Grognak the Barbarian => Melee Weapons +2 (72)
Grognak the Barbarian => Melee Weapons +2 (74)
Grognak the Barbarian => Melee Weapons +2 (76)
Grognak the Barbarian => Melee Weapons +2 (78)
Grognak the Barbarian => Melee Weapons +2 (80)
Grognak the Barbarian => Melee Weapons +2 (82)
Guns and Bullets => Small Guns +2 (54)
Guns and Bullets => Small Guns +2 (56)
Guns and Bullets => Small Guns +2 (58)
Guns and Bullets => Small Guns +2 (60)
Guns and Bullets => Small Guns +2 (62)
Guns and Bullets => Small Guns +2 (64)
Guns and Bullets => Small Guns +2 (66)
Guns and Bullets => Small Guns +2 (68)
Guns and Bullets => Small Guns +2 (70)
Guns and Bullets => Small Guns +2 (72)
Guns and Bullets => Small Guns +2 (74)
Guns and Bullets => Small Guns +2 (76)
Guns and Bullets => Small Guns +2 (78)
Guns and Bullets => Small Guns +2 (80)
Guns and Bullets => Small Guns +2 (82)
Lying, Congressional Style => Speech +2 (52)
Lying, Congressional Style => Speech +2 (54)
Lying, Congressional Style => Speech +2 (56)
Lying, Congressional Style => Speech +2 (58)
Lying, Congressional Style => Speech +2 (60)
Lying, Congressional Style => Speech +2 (62)
Lying, Congressional Style => Speech +2 (64)
Lying, Congressional Style => Speech +2 (66)
Lying, Congressional Style => Speech +2 (68)
Lying, Congressional Style => Speech +2 (70)
Lying, Congressional Style => Speech +2 (72)
Lying, Congressional Style => Speech +2 (74)
Lying, Congressional Style => Speech +2 (76)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
Nikola Tesla and You => Energy Weapons +2 (50)
Nikola Tesla and You => Energy Weapons +2 (52)
Nikola Tesla and You => Energy Weapons +2 (54)
Nikola Tesla and You => Energy Weapons +2 (56)
Nikola Tesla and You => Energy Weapons +2 (58)
Nikola Tesla and You => Energy Weapons +2 (60)
Nikola Tesla and You => Energy Weapons +2 (62)
Nikola Tesla and You => Energy Weapons +2 (64)
Nikola Tesla and You => Energy Weapons +2 (66)
Nikola Tesla and You => Energy Weapons +2 (68)
Nikola Tesla and You => Energy Weapons +2 (70)
Nikola Tesla and You => Energy Weapons +2 (72)
Nikola Tesla and You => Energy Weapons +2 (74)
Nikola Tesla and You => Energy Weapons +2 (76)
Nikola Tesla and You => Energy Weapons +2 (78)
Pugilism Illustrated => Unarmed +2 (52)
Pugilism Illustrated => Unarmed +2 (54)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Tumblers Today => Lockpick +2 (52)
Tumblers Today => Lockpick +2 (54)
Tumblers Today => Lockpick +2 (56)
Tumblers Today => Lockpick +2 (58)
Tumblers Today => Lockpick +2 (60)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Tumblers Today => Lockpick +2 (66)
Tumblers Today => Lockpick +2 (68)
Tumblers Today => Lockpick +2 (70)
Tumblers Today => Lockpick +2 (72)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (50)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (56)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (58)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (60)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (62)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (64)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (66)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (68)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
Level 11
Sneak +2 (82), Energy Weapons +4 (82), Lockpick +2 (82), Speech +2 (82), Explosives +2 (80), Barter +2 (82), Science +2 (82), Medicine +3 (82), Big Guns +4 (82)
Intense Training (LK)
Level 12
Sneak +2 (94), Small Guns +2 (84), Energy Weapons +1 (83), Lockpick +2 (84), Unarmed +2 (82), Speech +2 (84), Repair +2 (84), Explosives +2 (82), Barter +2 (84), Science +2 (84), Melee Weapons +2 (84), Medicine +2 (84)
Silent Running
Level 13
Energy Weapons +1 (84), Unarmed +2 (84), Speech +6 (90), Repair +4 (88), Explosives +2 (84), Barter +6 (90), Big Guns +2 (84)
Sniper
Level 14
Small Guns +3 (87), Lockpick +6 (90), Repair +2 (90), Medicine +6 (90), Big Guns +6 (90)
Cyborg
Level 15
Small Guns +3 (90), Unarmed +6 (90), Explosives +2 (86), Science +6 (90), Melee Weapons +6 (90)
Chemist
Level 16
Small Guns +4 (94), Speech +5 (95), Repair +4 (94), Explosives +4 (90), Barter +4 (94), Melee Weapons +2 (92)
Chem Resistant
Level 17
Lockpick +4 (94), Unarmed +4 (94), Speech +1 (96), Explosives +4 (94), Science +4 (94), Melee Weapons +2 (94), Medicine +4 (94)
Action Boy/Girl
Level 18
Sneak +2 (96), Small Guns +2 (96), Energy Weapons +2 (96), Lockpick +2 (96), Repair +2 (96), Barter +2 (96), Science +2 (96), Melee Weapons +2 (96), Medicine +3 (97), Big Guns +4 (94)
Concentrated Fire
Level 19
Sneak +2 (98), Small Guns +2 (98), Energy Weapons +2 (100), Lockpick +2 (100), Unarmed +2 (96), Speech +2 (98), Repair +2 (98), Explosives +2 (98), Science +2 (98), Melee Weapons +2 (98), Medicine +1 (98), Big Guns +2 (96)
Intense Training (PE)
Level 20
Sneak +2 (100), Small Guns +2 (100), Unarmed +3 (99), Speech +2 (100), Repair +2 (100), Barter +4 (100), Science +2 (100), Melee Weapons +2 (100), Medicine +2 (100), Big Guns +2 (98)
Grim Reaper's Sprint
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
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