Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
94
 
Big Guns
70
 
Energy Weapons
96
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
84
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Comprehension
Cyborg
Demolition Expert
Educated
Entomologist
Fast Metabolism
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training
Iron Fist (3)
Lady Killer/Black Widow
Life Giver
Mysterious Stranger
Ninja
Paralyzing Palm
Power Armor Training
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Silent Running
Strong Back
Toughness
Wired Reflexes
Level 1
ST 8 PE 6 EN 5 CH 1 IN 8 AG 6 LK 6
Unarmed, Sneak, and Lockpick
Level 2
Lockpick +13 (45), Unarmed +3 (35), Medicine +2 (23)
Intense Training (EN)
Level 3
Sneak +3 (35), Explosives +8 (25), Medicine +7 (30)
Lady Killer/Black Widow
Level 4
Sneak +5 (40), Science +8 (29), Medicine +5 (35)
Educated
Level 5
Sneak +5 (45), Science +16 (45)
Comprehension
Level 6
Unarmed +5 (40), Explosives +5 (30), Barter +8 (15), Medicine +3 (38)
Toughness
Level 7
Unarmed +5 (45), Explosives +5 (35), Barter +4 (19), Medicine +7 (45)
Iron Fist
Level 8
Sneak +5 (50), Unarmed +5 (50), Speech +6 (13), Repair +4 (25), Barter +1 (20)
Strong Back
Level 9
Lockpick +5 (50), Explosives +5 (40), Barter +11 (31)
Iron Fist
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Sneak)
Hematophage
Rad Regeneration
Level 10
Lockpick +10 (70), Speech +2 (25), Barter +4 (45), Science +5 (60)
Finesse
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (59)
Dean's Electronics => Repair +2 (37)
Dean's Electronics => Repair +2 (39)
Duck and Cover! => Explosives +2 (42)
Grognak the Barbarian => Melee Weapons +2 (23)
Guns and Bullets => Small Guns +2 (19)
Lying, Congressional Style => Speech +2 (27)
Lying, Congressional Style => Speech +2 (29)
Lying, Congressional Style => Speech +2 (31)
Nikola Tesla and You => Energy Weapons +2 (19)
Pugilism Illustrated => Unarmed +2 (52)
Pugilism Illustrated => Unarmed +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (47)
Tales of a Junktown Jerky Vendor => Barter +2 (49)
Tumblers Today => Lockpick +2 (72)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (19)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (21)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (23)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (61)
Big Book of Science => Science +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (63)
Dean's Electronics => Repair +2 (41)
Guns and Bullets => Small Guns +2 (21)
Lying, Congressional Style => Speech +2 (33)
Level 11
Lockpick +7 (87), Unarmed +2 (56), Explosives +8 (50), Science +4 (70)
Bloody Mess
Level 12
Sneak +6 (80), Unarmed +4 (60), Barter +4 (53), Melee Weapons +7 (30)
Silent Running
Level 13
Unarmed +5 (65), Repair +2 (43), Barter +2 (55), Science +12 (82)
Robotics Expert
Level 14
Unarmed +3 (68), Explosives +1 (51), Science +5 (87), Melee Weapons +10 (40), Medicine +2 (65)
Cyborg
Level 15
Unarmed +2 (70), Explosives +12 (63), Melee Weapons +7 (47)
Pyromaniac
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Level 16
Unarmed +3 (73), Repair +7 (50), Explosives +2 (65), Melee Weapons +9 (56)
Better Criticals
Level 17
Lockpick +2 (93), Unarmed +2 (75), Explosives +5 (70), Barter +6 (61), Science +2 (93), Melee Weapons +4 (60)
Action Boy/Girl
Level 18
Unarmed +5 (80), Explosives +5 (75), Melee Weapons +10 (70), Medicine +1 (66)
Paralyzing Palm
Wired Reflexes
Level 19
Sneak +5 (85), Unarmed +5 (85), Repair +5 (55), Melee Weapons +1 (71), Medicine +5 (71)
Entomologist
Level 20
Small Guns +1 (22), Speech +2 (35), Repair +5 (60), Melee Weapons +9 (80), Medicine +4 (75)
Ninja
Big Book of Science => Science +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (77)
Tumblers Today => Lockpick +2 (95)
Lying, Congressional Style => Speech +2 (37)
Nikola Tesla and You => Energy Weapons +2 (31)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Big Book of Science => Science +2 (97)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Grognak the Barbarian => Melee Weapons +2 (82)
Pugilism Illustrated => Unarmed +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (63)
Pugilism Illustrated => Unarmed +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (25)
Level 21
Sneak +1 (90), Small Guns +13 (35), Unarmed +1 (90), Explosives +1 (80), Melee Weapons +2 (84), Medicine +3 (80)
Grim Reaper's Sprint
Level 22
Small Guns +10 (45), Repair +5 (65), Explosives +1 (81), Barter +2 (65), Melee Weapons +1 (85), Medicine +2 (82)
Quantum Chemist
Level 23
Small Guns +2 (47), Energy Weapons +9 (40), Speech +2 (39), Repair +5 (70), Explosives +3 (84)
Chemist
Level 24
Small Guns +3 (50), Energy Weapons +10 (50), Speech +4 (43), Explosives +1 (85), Medicine +3 (85)
Chem Resistant
Level 25
Small Guns +10 (60), Energy Weapons +10 (60), Speech +1 (44)
Demolition Expert
Level 26
Small Guns +10 (70), Energy Weapons +10 (70), Speech +1 (45)
Fast Metabolism
Level 27
Speech +5 (50), Big Guns +16 (41)
Life Giver
Level 28
Speech +8 (58), Repair +4 (74), Big Guns +9 (50)
Mysterious Stranger
Level 29
Small Guns +10 (80), Speech +1 (59), Repair +10 (84)
Iron Fist
Level 30
Sneak +4 (100), Energy Weapons +2 (80), Unarmed +6 (100), Speech +1 (78), Repair +2 (90), Explosives +3 (96), Barter +1 (84), Melee Weapons +1 (90), Medicine +1 (90)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Explosives)
Bobblehead (Unarmed)
Nikola Tesla and You => Energy Weapons +2 (94)
Lying, Congressional Style => Speech +2 (82)
Nikola Tesla and You => Energy Weapons +2 (96)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Dean's Electronics => Repair +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
Dean's Electronics => Repair +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
Dean's Electronics => Repair +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (100)
Lying, Congressional Style => Speech +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Ant Sight
Barkskin
Power Armor Training
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