Strength
9
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Intense Training (8)
Iron Fist (3)
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 4 EN 5 CH 5 IN 9 AG 6 LK 6
Sneak, Small Guns, and Science
Level 2
Repair +7 (30), Explosives +12 (27)
Intense Training (PE)
Bobblehead (Intelligence)
Level 3
Small Guns +20 (53)
Intense Training (LK)
Bobblehead (Strength)
Wired Reflexes
Level 4
Sneak +4 (37), Small Guns +7 (60), Science +9 (50)
Educated
Ant Sight
Level 5
Lockpick +7 (25), Barter +9 (25), Medicine +7 (33)
Comprehension
Bobblehead (Medicine)
Bobblehead (Small Guns)
Level 6
Sneak +3 (40), Speech +20 (36)
Intense Training (LK)
Ghoul Ecology
Punga Power!
Rad Regeneration
Bobblehead (Lockpick)
Level 7
Lockpick +8 (44), Barter +5 (31), Science +10 (61)
Intense Training (LK)
Bobblehead (Luck)
Auto Expert
Booster Shot
Pitt Fighter
Level 8
Lockpick +6 (50), Repair +3 (37), Explosives +9 (40), Barter +4 (35), Medicine +1 (45)
Strong Back
Superior Defender
Xenotech Expert
Covert Ops
Barkskin
Level 9
Sneak +4 (45), Lockpick +3 (56), Speech +13 (50), Repair +3 (40)
Scrounger
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Repair)
Bobblehead (Barter)
Level 10
Sneak +5 (60), Energy Weapons +1 (20), Melee Weapons +1 (20), Medicine +15 (60), Big Guns +1 (18)
Finesse
Power Armor Training
Level 11
Lockpick +4 (60), Repair +10 (60), Barter +9 (54)
Intense Training (AG)
Bobblehead (Unarmed)
Level 12
Energy Weapons +5 (25), Unarmed +3 (30), Barter +6 (60), Melee Weapons +5 (25), Big Guns +4 (22)
Silent Running
Guns and Bullets => Small Guns +2 (78)
Guns and Bullets => Small Guns +2 (80)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Lying, Congressional Style => Speech +2 (62)
Lying, Congressional Style => Speech +2 (64)
Lying, Congressional Style => Speech +2 (66)
Lying, Congressional Style => Speech +2 (68)
Lying, Congressional Style => Speech +2 (70)
Lying, Congressional Style => Speech +2 (72)
Lying, Congressional Style => Speech +2 (74)
Lying, Congressional Style => Speech +2 (76)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
Lying, Congressional Style => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Lying, Congressional Style => Speech +2 (100)
Level 13
Explosives +20 (60), Big Guns +3 (25)
Sniper
Level 14
Melee Weapons +23 (48)
Adamantium Skeleton
Level 15
Unarmed +11 (41), Melee Weapons +12 (60)
Cyborg
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Level 16
Unarmed +19 (60), Big Guns +4 (39)
Better Criticals
Level 17
Energy Weapons +2 (47), Big Guns +21 (60)
Action Boy/Girl
Level 18
Energy Weapons +13 (60), Unarmed +10 (70)
Concentrated Fire
Level 19
Energy Weapons +10 (70), Big Guns +13 (73)
Intense Training (AG)
Level 20
Barter +23 (83)
Grim Reaper's Sprint
Level 21
Barter +13 (96), Melee Weapons +10 (80)
Ninja
Level 22
Barter +4 (100), Melee Weapons +19 (99)
Explorer
Level 23
Lockpick +22 (82), Melee Weapons +1 (100)
Paralyzing Palm
Level 24
Lockpick +18 (100), Big Guns +5 (78)
Iron Fist
Level 25
Energy Weapons +1 (71), Big Guns +22 (100)
Iron Fist
Level 26
Energy Weapons +23 (94)
Nerves of Steel
Level 27
Energy Weapons +6 (100), Explosives +17 (87)
Iron Fist
Level 28
Unarmed +10 (80), Explosives +13 (100)
Intense Training (AG)
Bobblehead (Agility)
Level 29
Unarmed +20 (100)
Intense Training (CH)
Level 30

Almost Perfect
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
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