Strength
9
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
99
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Booster Shot
Commando
Comprehension
Computer Whiz
Concentrated Fire
Covert Ops
Cyborg
Deep Sleep
Dream Crusher
Educated
Entomologist
Fast Metabolism
Finesse
Fortune Finder
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Hematophage
Intense Training
Life Giver
Pitt Fighter
Power Armor Training
Puppies!
Rad Absorption
Rad Regeneration
Rad Tolerance
Robotics Expert
Scrounger
Solar Powered
Strong Back
Tag!
Thief
Toughness
Wired Reflexes
Level 1
ST 5 PE 7 EN 8 CH 1 IN 9 AG 5 LK 5
Science, Melee Weapons, and Small Guns
Level 2
Small Guns +5 (35), Repair +7 (32), Science +2 (42), Melee Weapons +5 (35)
Intense Training (IN)
Big Book of Science => Science +1 (43)
Big Book of Science => Science +1 (44)
Level 3
Small Guns +5 (45), Lockpick +1 (20), Repair +8 (45), Science +6 (50)
Gun Nut
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 4
Small Guns +5 (50), Energy Weapons +1 (20), Lockpick +5 (25), Explosives +1 (20), Science +5 (55), Melee Weapons +3 (40)
Educated
Ant Sight
Barkskin
Rad Regeneration
Power Armor Training
Pitt Fighter
Hematophage
Covert Ops
Dream Crusher
Booster Shot
Level 5
Small Guns +7 (60), Science +2 (60), Melee Weapons +10 (50), Big Guns +4 (25)
Comprehension
Tales of a Junktown Jerky Vendor => Barter +2 (9)
Level 6
Small Guns +10 (70), Speech +3 (10), Science +10 (70)
Toughness
Level 7
Small Guns +10 (85), Repair +3 (53), Science +10 (80)
Gun Nut
Level 8
Small Guns +5 (90), Lockpick +6 (36), Repair +2 (55), Science +10 (90)
Commando
Level 9
Small Guns +10 (100), Repair +3 (58), Science +10 (100)
Strong Back
Level 10
Energy Weapons +3 (25), Lockpick +14 (50), Repair +2 (60), Explosives +3 (25), Barter +1 (10)
Finesse
Level 11
Repair +10 (70), Medicine +13 (38)
Gunslinger
Level 12
Sneak +5 (20), Unarmed +1 (22), Repair +15 (85), Medicine +2 (40)
Life Giver
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Science)
Level 13
Sneak +8 (28), Repair +5 (100), Melee Weapons +10 (60)
Fast Metabolism
Nikola Tesla and You => Energy Weapons +2 (27)
Nikola Tesla and You => Energy Weapons +2 (29)
Guns and Bullets => Small Guns +2 (100)
Guns and Bullets => Small Guns +2 (100)
Guns and Bullets => Small Guns +2 (100)
Guns and Bullets => Small Guns +2 (100)
Guns and Bullets => Small Guns +2 (100)
Guns and Bullets => Small Guns +2 (100)
Paradise Lost => Speech +2 (12)
Chinese Army: Special Ops Training Manual => Sneak +2 (30)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 14
Energy Weapons +1 (40), Unarmed +12 (44), Melee Weapons +10 (80)
Adamantium Skeleton
Grognak the Barbarian => Melee Weapons +2 (82)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Level 15
Lockpick +11 (80), Unarmed +12 (56)
Thief
Level 16
Sneak +1 (46), Unarmed +4 (60), Speech +3 (25), Medicine +15 (65)
Tag! (Barter)
Level 17
Sneak +3 (49), Explosives +10 (45), Medicine +5 (70), Big Guns +5 (40)
Cyborg
Tumblers Today => Lockpick +2 (82)
Level 18
Lockpick +2 (84), Speech +5 (30), Explosives +5 (50), Barter +1 (36), Medicine +10 (80)
Scrounger
Level 19
Sneak +1 (50), Energy Weapons +10 (60), Barter +2 (38), Big Guns +10 (50)
Concentrated Fire
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Level 20
Energy Weapons +10 (70), Unarmed +2 (62), Barter +11 (49)
Solar Powered
Level 21
Energy Weapons +10 (80), Unarmed +8 (70), Speech +4 (34), Barter +1 (50)
Grim Reaper's Sprint
Level 22
Unarmed +10 (80), Speech +13 (47)
Puppies!
Level 23
Sneak +10 (60), Speech +13 (60)
Fortune Finder
Level 24
Explosives +3 (53), Barter +10 (60), Big Guns +10 (60)
Computer Whiz
Level 25
Sneak +6 (66), Speech +10 (70), Explosives +7 (60)
Robotics Expert
Level 26
Sneak +3 (69), Speech +10 (80), Explosives +10 (70)
Rad Tolerance
Level 27
Sneak +1 (70), Explosives +2 (72), Barter +10 (70), Big Guns +10 (70)
Entomologist
Level 28
Sneak +10 (80), Explosives +3 (75), Big Guns +10 (80)
Rad Absorption
Level 29
Energy Weapons +2 (82), Explosives +7 (82), Barter +12 (82), Big Guns +2 (82)
Deep Sleep
Level 30
Sneak +4 (94), Energy Weapons +2 (88), Unarmed +4 (88), Speech +4 (100), Explosives +1 (87), Barter +2 (100), Medicine +4 (86), Big Guns +2 (88)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Charisma)
Duck and Cover! => Explosives +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Wired Reflexes
Ghoul Ecology
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