Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Speech, Sneak, and Small Guns
Bobblehead (Medicine)
Level 2
Repair +7 (30), Explosives +10 (25), Medicine +2 (35)
Intense Training (LK)
Bobblehead (Intelligence)
Rad Regeneration
Level 3
Lockpick +20 (35)
Lady Killer/Black Widow
Bobblehead (Strength)
Bobblehead (Luck)
Bobblehead (Lockpick)
Level 4
Lockpick +4 (50), Science +14 (40), Medicine +2 (40)
Educated
Bobblehead (Small Guns)
Level 5
Small Guns +7 (50), Lockpick +15 (65), Repair +1 (34)
Entomologist
Bobblehead (Charisma)
Bobblehead (Perception)
Level 6
Small Guns +15 (65), Lockpick +8 (75)
Toughness
Bobblehead (Science)
Bobblehead (Repair)
Level 7
Small Guns +10 (75), Speech +12 (45), Repair +1 (45)
Bloody Mess
Bobblehead (Speech)
Wired Reflexes
Level 8
Sneak +17 (50), Barter +6 (24)
Strong Back
Ant Sight
Level 9
Barter +16 (40), Medicine +7 (47)
Commando
Bobblehead (Agility)
Barkskin
Level 10
Barter +10 (50), Science +5 (55), Medicine +8 (55)
Finesse
Hematophage
Level 11
Sneak +3 (55), Repair +10 (55), Science +5 (60), Medicine +5 (60)
Animal Friend
Bobblehead (Barter)
Bobblehead (Unarmed)
Level 12
Sneak +5 (70), Small Guns +3 (80), Speech +15 (70)
Silent Running
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Level 13
Repair +5 (60), Explosives +18 (48)
Robotics Expert
Level 14
Lockpick +1 (78), Repair +5 (65), Explosives +12 (60), Science +5 (65)
Cyborg
Level 15
Energy Weapons +1 (31), Lockpick +2 (80), Repair +10 (75), Science +10 (75)
Master Trader
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Level 16
Energy Weapons +18 (59), Science +5 (80)
Better Criticals
Bobblehead (Endurance)
Level 17
Energy Weapons +21 (80), Repair +2 (77)
Action Boy/Girl
Level 18
Sneak +5 (85), Small Guns +5 (85), Energy Weapons +5 (85), Repair +3 (80), Explosives +5 (75)
Life Giver
Level 19
Sneak +4 (89), Small Guns +4 (89), Speech +10 (80), Explosives +5 (80)
Sniper
Level 20
Energy Weapons +4 (89), Lockpick +9 (89), Repair +10 (90)
Grim Reaper's Sprint
Level 21
Medicine +20 (80), Big Guns +3 (31)
Lawbringer
Superior Defender
Ghoul Ecology
Level 22
Medicine +10 (90), Big Guns +13 (44)
Quantum Chemist
Covert Ops
Power Armor Training
Level 23
Sneak +1 (90), Repair +5 (95), Science +12 (95), Medicine +5 (95)
Pyromaniac
Level 24
Explosives +9 (89), Big Guns +14 (58)
Demolition Expert
Auto Expert
Pitt Fighter
Booster Shot
Level 25
Speech +10 (90), Big Guns +13 (71)
Demolition Expert
Punga Power!
Level 26
Unarmed +5 (33), Big Guns +18 (89)
Nerves of Steel
Xenotech Expert
Level 27
Unarmed +23 (56)
Warmonger
Level 28
Unarmed +14 (70), Melee Weapons +9 (37)
Demolition Expert
Level 29
Melee Weapons +23 (60)
Explorer
Level 30
Sneak +2 (97), Energy Weapons +3 (97), Unarmed +1 (78), Repair +1 (97), Explosives +3 (97), Science +1 (97), Melee Weapons +10 (77), Medicine +1 (97), Big Guns +1 (97)
Almost Perfect
The level to attain are approximate the order is the main thing.
Head south to Megaton
-Get Moiras quest for radiation
Travel to Rivet city
-Get INTELLIGENCE bobblehead
Megaton
-Defuse bomb
-talk to Sheriff to turn in quest
-Go into sheriffs house to get STRENGTH bobblehead
-Turn in Rad quest to Moira for RAD REGENERATION quest perk, get minefield quest
Enter the Flooded Metro subway to Arlington Cemetery
-Get LUCK bobblehead
Fast travel to Megaton and head just south of Minefield for Dogmeat at the Scrapyard.
Head south to Bethesda Ruins
-Get LOCKPICK bobblehead
Head east and a a bit south from the Scrapyard to the National Guard Depot
-Get SMALL GUNS bobblehead
Head north to Vault 108
-Get CHARISMA bobblehead
Head north to The Republic of Dave
-Get PERCEPTION bobblehead
Fast travel to Megaton
Head North and a bit west to Vault 106
-Get SCIENCE bobblehead
go North and a bit east to Big Town
-Save Timebomb (40 medicine required)
-Help bring captured people home. Defend town.
-Talk to Timebomb to get lucky 8 ball (+1 luck when carried)
Head east and a bit north from Big Town to Arefu
-Get Repair bobblehead (50 lockpick required)
Travel north and a bit east to Paradise Falls
-Get SPEECH bobblehead
-Get Replicated Man holotape
Fast travel to Megaton to talk to Moira about the android. Talk to Doc about the android as well.
Fast travel to Rivet City and talk to Zimmer about the Android. Accept the quest. Find the android. Speak to the android and tell him who/what he is. Offer to kill Zimmer. Turn in Zimmers quest (small negative Karma deduction). Kill Zimmer. Turn in Androids quest.
Fast travel to Megaton and head east and a bit south to Greyditch
-Complete quest for ANT SIGHT quest perk
Fast travel to Scrapyard and head north and a bit east to Greener Pastures Disposal site
-Get AGILITY bobblehead
Head northwest to Oasis
-Talk to Sapling Yew about Harolds fears (must pass speech check)
-Kill Harold for BARKSKIN quest perk
-Talk to Sapling Yew for Yew's Charm (instant, permanent +10 speech)
Fast travel to Vault 106 and head southwest to Evergreen Mills
-Get BARTER Bobblehead
-Get Terrible Shotgun
Head west to Rockopolis (banners are on the rock that is the entrance) Sometimes ghouls (not feral) are out front as well.
-Get UNARMED bobblehead
Head northwest to Yau Guai Tunnels
-Get SNEAK bobblehead
Head south and a bit east to Dunwich Building
-Get MELEE bobblehead
Fast travel to Rivet City to start main questline and follow it.
Once in Ravenrock
-Get ENERGY WEAPON bobblehead
Once out of Raven Rock head east and a bit south to Fort Constantine
-Get BIG GUNS bobblehead
Head south to WKML Broadcast Station walk off the ledge behind the station to the sewer entrance
-Get EXPLOSIVES bobblehead
Head west and a bit north to Deathclaw Sanctuary
-Get ENDURANCE bobblehead
With the Lucky 8 ball Timebomb gave you LUCK is a 10