Level 1
ST 6 PE 5 EN 6 CH 3 IN 7 AG 7 LK 6
Lockpick, Unarmed, Repair
Bobblehead (Medicine)
Level 2
Small Guns +3 (22), Lockpick +1 (31), Unarmed +3 (35), Repair +1 (37), Explosives +3 (18), Barter +4 (15), Science +1 (22), Medicine +1 (32)
Intense Training (IN)
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 3
Small Guns +3 (25), Lockpick +2 (35), Unarmed +3 (38), Sneak +4 (23), Repair +1 (40), Barter +2 (17), Science +2 (26), Medicine +2 (36)
Intense Training (PE)
Level 4
Small Guns +5 (30), Lockpick +1 (36), Unarmed +4 (42), Sneak +2 (25), Barter +3 (20), Medicine +4 (40)
Educated
Level 5
Small Guns +5 (35), Lockpick +4 (40), Unarmed +3 (45), Speech +5 (16), Repair +1 (41), Science +4 (30)
Comprehension
Bobblehead (Luck)
Bobblehead (Unarmed)
Level 6
Small Guns +4 (40), Lockpick +4 (45), Unarmed +1 (57), Speech +3 (20), Sneak +6 (32), Science +4 (35)
Iron Fist
Bobblehead (Science)
Level 7
Small Guns +5 (45), Unarmed +3 (60), Sneak +8 (40), Explosives +4 (25), Medicine +2 (43)
Toughness
Level 8
Small Guns +5 (50), Lockpick +5 (50), Unarmed +3 (63), Sneak +4 (44), Science +5 (50)
Commando
Level 9
Small Guns +3 (53), Lockpick +5 (55), Unarmed +7 (72), Explosives +3 (28), Barter +2 (23), Medicine +2 (45)
Intense Training (EN)
Ant Sight
Wired Reflexes
Rad Regeneration
Bobblehead (Repair)
Level 10
Lockpick +3 (60), Unarmed +3 (75), Sneak +6 (50), Repair +3 (55), Science +5 (55), Medicine +2 (47)
Finesse
Level 11
Lockpick +3 (63), Unarmed +4 (79), Sneak +10 (60), Science +5 (60)
Mister Sandman
Bobblehead (Lockpick)
Level 12
Small Guns +6 (59), Unarmed +4 (83), Sneak +4 (74), Science +5 (65), Medicine +3 (50)
Silent Running
Barkskin
Level 13
Small Guns +6 (65), Unarmed +5 (88), Sneak +6 (80), Science +5 (70)
Sniper
Level 14
Small Guns +8 (73), Lockpick +2 (75), Unarmed +2 (90), Sneak +5 (85), Repair +5 (60)
Light Step
Level 15
Small Guns +5 (78), Energy Weapons +5 (25), Unarmed +3 (93), Sneak +3 (88), Repair +5 (65), Medicine +1 (51)
Adamantium Skeleton
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Speech)
Level 16
Small Guns +5 (85), Unarmed +1 (96), Sneak +3 (93), Repair +5 (70), Explosives +1 (33), Medicine +7 (58)
Better Criticals
Level 17
Small Guns +7 (92), Energy Weapons +3 (30), Sneak +1 (94), Repair +2 (72), Explosives +2 (35), Barter +5 (30), Medicine +2 (60)
Action Boy/Girl
Level 18
Energy Weapons +6 (36), Repair +6 (78), Medicine +10 (70)
Paralyzing Palm
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Duck and Cover! => Explosives +2 (37)
Paradise Lost => Speech +2 (34)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Level 19
Lockpick +18 (97), Repair +4 (82)
Intense Training (PE)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Level 20
Lockpick +3 (100), Repair +12 (100), Medicine +7 (77)
Grim Reaper's Sprint