Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Commando
Comprehension
Covert Ops
Cyborg
Educated
Entomologist
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (2)
Iron Fist (3)
Lady Killer/Black Widow
Lawbringer
Light Step
Mister Sandman
Mysterious Stranger
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Superior Defender
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 5 EN 6 CH 2 IN 9 AG 6 LK 6
Energy Weapons, Small Guns, and Lockpick
Level 2
Speech +6 (15), Repair +3 (26), Explosives +10 (25)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Covert Ops
Level 3
Sneak +8 (35), Repair +2 (40), Explosives +3 (40), Barter +2 (23), Science +2 (40), Big Guns +3 (30)
Intense Training (CH)
Level 4
Unarmed +3 (30), Speech +3 (30), Barter +9 (32), Melee Weapons +3 (30), Big Guns +2 (32)
Educated
Level 5
Energy Weapons +3 (35), Unarmed +4 (34), Speech +5 (35), Barter +3 (35), Melee Weapons +5 (35), Big Guns +3 (35)
Comprehension
Level 6
Energy Weapons +5 (40), Unarmed +1 (35), Barter +5 (40), Melee Weapons +2 (37), Medicine +5 (40), Big Guns +5 (40)
Bloody Mess
Level 7
Energy Weapons +5 (45), Explosives +5 (45), Barter +5 (47), Melee Weapons +3 (40), Big Guns +5 (45)
Intense Training (CH)
Level 8
Sneak +5 (40), Small Guns +2 (47), Energy Weapons +2 (47), Lockpick +2 (47), Unarmed +5 (40), Speech +3 (40), Explosives +2 (47), Big Guns +2 (47)
Commando
Level 9
Small Guns +3 (50), Energy Weapons +3 (50), Lockpick +3 (50), Explosives +3 (50), Barter +3 (50), Medicine +5 (45), Big Guns +3 (50)
Child at Heart
Level 10
Repair +5 (45), Science +3 (43), Melee Weapons +10 (50), Medicine +5 (50)
Mysterious Stranger
Level 11
Sneak +4 (44), Unarmed +3 (43), Speech +4 (44), Repair +5 (50), Science +7 (50)
Finesse
Level 12
Sneak +6 (60), Energy Weapons +1 (51), Unarmed +7 (50), Speech +6 (50), Explosives +1 (51), Barter +1 (51), Big Guns +1 (51)
Silent Running
Level 13
Energy Weapons +4 (55), Lockpick +5 (55), Explosives +4 (55), Barter +4 (55), Medicine +2 (52), Big Guns +4 (55)
Sniper
Level 14
Small Guns +5 (55), Repair +5 (55), Science +5 (55), Melee Weapons +5 (55), Medicine +3 (55)
Lawbringer
Level 15
Small Guns +2 (57), Energy Weapons +2 (57), Lockpick +2 (57), Speech +3 (53), Repair +2 (57), Explosives +2 (57), Barter +2 (57), Science +2 (57), Melee Weapons +2 (57), Medicine +2 (57), Big Guns +2 (57)
Robotics Expert
Level 16
Small Guns +1 (58), Energy Weapons +1 (58), Lockpick +1 (58), Unarmed +8 (58), Speech +5 (58), Repair +1 (58), Explosives +1 (58), Barter +1 (58), Science +1 (58), Melee Weapons +1 (58), Medicine +1 (58), Big Guns +1 (58)
Better Criticals
Level 17
Small Guns +2 (60), Energy Weapons +2 (60), Lockpick +2 (60), Unarmed +1 (59), Speech +2 (60), Repair +2 (60), Explosives +2 (60), Barter +2 (60), Science +2 (60), Melee Weapons +2 (60), Medicine +2 (60), Big Guns +2 (60)
Action Boy/Girl
Level 18
Sneak +2 (62), Small Guns +2 (62), Energy Weapons +2 (62), Lockpick +2 (62), Unarmed +1 (60), Repair +2 (62), Explosives +2 (62), Barter +2 (62), Science +2 (62), Melee Weapons +2 (62), Medicine +2 (62), Big Guns +2 (62)
Light Step
Level 19
Sneak +1 (63), Small Guns +1 (63), Energy Weapons +2 (64), Lockpick +1 (63), Unarmed +3 (63), Speech +3 (63), Repair +1 (63), Explosives +2 (64), Barter +3 (65), Science +1 (63), Melee Weapons +1 (63), Medicine +1 (63), Big Guns +3 (65)
Entomologist
Level 20
Small Guns +2 (65), Energy Weapons +2 (66), Lockpick +3 (66), Repair +3 (66), Explosives +2 (66), Barter +1 (66), Science +3 (66), Melee Weapons +3 (66), Medicine +3 (66), Big Guns +1 (66)
Grim Reaper's Sprint
Level 21
Sneak +4 (67), Small Guns +2 (67), Energy Weapons +1 (67), Lockpick +1 (67), Unarmed +4 (67), Speech +4 (67), Repair +1 (67), Explosives +1 (67), Barter +1 (67), Science +1 (67), Melee Weapons +1 (67), Medicine +1 (67), Big Guns +1 (67)
Gunslinger
Level 22
Sneak +2 (69), Small Guns +2 (69), Energy Weapons +2 (79), Lockpick +2 (69), Speech +1 (68), Repair +2 (69), Explosives +2 (69), Barter +2 (69), Science +2 (69), Melee Weapons +2 (69), Medicine +2 (69), Big Guns +2 (69)
Cyborg
Level 23
Sneak +2 (71), Small Guns +2 (71), Lockpick +2 (71), Speech +3 (71), Repair +2 (71), Explosives +2 (71), Barter +2 (71), Science +2 (71), Melee Weapons +2 (71), Medicine +2 (71), Big Guns +2 (71)
Adamantium Skeleton
Level 24
Sneak +1 (72), Small Guns +2 (73), Lockpick +2 (73), Unarmed +4 (71), Repair +2 (73), Explosives +2 (73), Barter +2 (73), Science +2 (73), Melee Weapons +2 (73), Medicine +2 (73), Big Guns +2 (73)
Puppies!
Level 25
Sneak +2 (74), Small Guns +1 (74), Lockpick +2 (75), Unarmed +3 (74), Speech +3 (74), Repair +1 (74), Explosives +2 (75), Barter +2 (75), Science +1 (74), Melee Weapons +2 (75), Medicine +2 (75), Big Guns +2 (75)
Paralyzing Palm
Level 26
Sneak +2 (76), Small Guns +2 (76), Lockpick +2 (77), Unarmed +2 (76), Speech +2 (76), Repair +2 (76), Explosives +2 (77), Barter +2 (77), Science +2 (76), Melee Weapons +1 (76), Medicine +2 (77), Big Guns +2 (77)
Iron Fist
Level 27
Sneak +2 (78), Small Guns +2 (78), Lockpick +2 (79), Unarmed +2 (78), Speech +2 (78), Repair +2 (78), Explosives +2 (79), Barter +2 (79), Science +2 (78), Melee Weapons +2 (78), Medicine +1 (78), Big Guns +2 (79)
Iron Fist
Level 28
Sneak +2 (80), Small Guns +2 (80), Energy Weapons +1 (80), Lockpick +1 (80), Unarmed +2 (80), Speech +2 (80), Repair +2 (80), Explosives +1 (80), Barter +2 (81), Science +2 (80), Melee Weapons +2 (80), Medicine +2 (80), Big Guns +2 (81)
Iron Fist
Level 29
Sneak +2 (82), Small Guns +2 (82), Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +1 (81), Speech +2 (82), Repair +2 (82), Explosives +2 (82), Barter +1 (82), Science +2 (82), Melee Weapons +2 (82), Medicine +2 (82), Big Guns +1 (82)
Mister Sandman
Level 30
Sneak +1 (91), Small Guns +1 (91), Energy Weapons +2 (92), Lockpick +2 (92), Unarmed +2 (91), Speech +1 (95), Repair +2 (86), Explosives +2 (92), Barter +2 (96), Science +2 (86), Melee Weapons +2 (92), Medicine +2 (86), Big Guns +2 (92)
Almost Perfect
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Energy Weapons)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Auto Expert
Barkskin
Booster Shot
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Would you like to comment? Sign up for new account, or sign in if you are already a member.