Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Contract Killer
Covert Ops
Cyborg
Deep Sleep
Educated
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Lawbringer
Light Step
Mysterious Stranger
Nerves of Steel
Party Boy/Girl
Pitt Fighter
Power Armor Training
Rad Regeneration
Rad Resistance
Scrounger
Silent Running
Sniper
Solar Powered
Tag!
Thief
Toughness
Warmonger
Wired Reflexes
Level 1
ST 1 PE 8 EN 6 CH 1 IN 9 AG 8 LK 7
Speech, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +3 (30), Lockpick +8 (45), Speech +1 (24), Repair +6 (50), Science +1 (25)
Gun Nut
Bobblehead (Intelligence)
Rad Regeneration
Wired Reflexes
Level 3
Lockpick +5 (55), Speech +6 (30), Explosives +3 (25), Science +3 (30), Medicine +3 (39)
Thief
Bobblehead (Strength)
Hematophage
Bobblehead (Repair)
Bobblehead (Science)
Level 4
Small Guns +2 (32), Energy Weapons +3 (25), Speech +5 (35), Repair +8 (70), Science +2 (42)
Comprehension
Big Book of Science => Science +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (29)
D.C. Journal of Internal Medicine => Medicine +2 (41)
Dean's Electronics => Repair +2 (72)
Duck and Cover! => Explosives +2 (27)
Lying, Congressional Style => Speech +2 (37)
Nikola Tesla and You => Energy Weapons +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (10)
Pugilism Illustrated => Unarmed +2 (20)
Tumblers Today => Lockpick +2 (57)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (20)
Paradise Lost => Speech +2 (39)
Bobblehead (Lockpick)
Level 5
Small Guns +4 (36), Lockpick +3 (70), Repair +3 (75), Science +6 (50), Medicine +4 (45)
Educated
Ant Might
Bobblehead (Explosives)
Bobblehead (Endurance)
Barkskin
Level 6
Sneak +1 (30), Small Guns +3 (39), Energy Weapons +3 (30), Lockpick +5 (75), Speech +6 (45), Medicine +5 (50)
Bloody Mess
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Perception)
Tales of a Junktown Jerky Vendor => Barter +2 (12)
Lying, Congressional Style => Speech +2 (47)
Lying, Congressional Style => Speech +2 (49)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (24)
Grognak the Barbarian => Melee Weapons +2 (14)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (34)
Big Book of Science => Science +2 (52)
Guns and Bullets => Small Guns +2 (43)
Level 7
Small Guns +7 (50), Energy Weapons +2 (34), Lockpick +3 (80), Speech +1 (50), Science +8 (60), Melee Weapons +1 (15), Big Guns +1 (25)
Toughness
Level 8
Sneak +1 (35), Energy Weapons +1 (35), Unarmed +3 (25), Explosives +1 (40), Barter +3 (15), Science +14 (74)
Scrounger
Covert Ops
Bobblehead (Barter)
Bobblehead (Charisma)
Bobblehead (Speech)
Power Armor Training
Level 9
Sneak +5 (40), Lockpick +5 (88), Speech +13 (75)
Rad Resistance
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Dean's Electronics => Repair +2 (77)
Tumblers Today => Lockpick +2 (90)
Bobblehead (Big Guns)
Bobblehead (Unarmed)
Duck and Cover! => Explosives +2 (42)
Guns and Bullets => Small Guns +2 (55)
Grognak the Barbarian => Melee Weapons +2 (17)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Nikola Tesla and You => Energy Weapons +2 (37)
Nikola Tesla and You => Energy Weapons +2 (39)
Pugilism Illustrated => Unarmed +2 (37)
Level 10
Sneak +6 (50), Energy Weapons +1 (40), Lockpick +10 (100), Repair +3 (80), Science +3 (80)
Finesse
Level 11
Sneak +10 (60), Small Guns +5 (60), Energy Weapons +8 (48)
Commando
Auto Expert
Bobblehead (Sneak)
Bobblehead (Small Guns)
Level 12
Energy Weapons +2 (50), Unarmed +3 (40), Repair +5 (85), Barter +1 (30), Science +5 (85), Medicine +7 (59)
Sniper
Pitt Fighter
Booster Shot
Bobblehead (Melee Weapons)
Level 13
Sneak +5 (75), Small Guns +5 (75), Energy Weapons +3 (53), Repair +5 (90), Science +5 (90)
Gunslinger
Nikola Tesla and You => Energy Weapons +2 (55)
Nikola Tesla and You => Energy Weapons +2 (57)
Nikola Tesla and You => Energy Weapons +2 (59)
Level 14
Energy Weapons +3 (62), Repair +10 (100), Science +10 (100)
Adamantium Skeleton
Level 15
Small Guns +2 (77), Energy Weapons +5 (77), Speech +5 (80), Medicine +11 (70)
Cyborg
Guns and Bullets => Small Guns +2 (79)
Nikola Tesla and You => Energy Weapons +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
Level 16
Sneak +5 (80), Small Guns +1 (80), Energy Weapons +1 (80), Medicine +5 (75), Big Guns +11 (50)
Better Criticals
Level 17
Small Guns +5 (85), Energy Weapons +5 (85), Speech +5 (85), Explosives +8 (50)
Tag! (Big Guns)
Level 18
Small Guns +1 (86), Energy Weapons +1 (86), Speech +5 (90), Melee Weapons +1 (28), Medicine +5 (80), Big Guns +10 (75)
Action Boy/Girl (Big Guns)
Bobblehead (Energy Weapons)
Level 19
Small Guns +14 (100), Energy Weapons +4 (100), Big Guns +5 (80)
Light Step (Big Guns)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
Duck and Cover! => Explosives +2 (52)
Grognak the Barbarian => Melee Weapons +2 (30)
Pugilism Illustrated => Unarmed +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
Lying, Congressional Style => Speech +2 (92)
Grognak the Barbarian => Melee Weapons +2 (32)
Level 20
Unarmed +8 (50), Speech +8 (100), Barter +1 (31), Big Guns +6 (90)
Grim Reaper's Sprint (Big Guns)
Level 21
Sneak +10 (92), Barter +3 (34), Medicine +10 (92)
Solar Powered (Big Guns)
Tales of a Junktown Jerky Vendor => Barter +2 (36)
Duck and Cover! => Explosives +2 (54)
Grognak the Barbarian => Melee Weapons +2 (34)
Level 22
Sneak +8 (100), Barter +2 (38), Medicine +8 (100), Big Guns +5 (95)
Deep Sleep (Big Guns)
Level 23
Barter +12 (50), Melee Weapons +6 (40), Big Guns +5 (100)
Lawbringer (Big Guns)
Level 24
Unarmed +7 (57), Explosives +6 (60), Melee Weapons +10 (50)
Contract Killer (Big Guns)
Level 25
Unarmed +3 (60), Barter +10 (60), Melee Weapons +10 (60)
Silent Running (Big Guns)
Level 26
Explosives +15 (75), Barter +8 (68)
Warmonger (Big Guns)
Level 27
Unarmed +3 (63), Explosives +5 (80), Barter +12 (80), Melee Weapons +3 (63)
Mysterious Stranger (Big Guns)
Level 28
Unarmed +2 (65), Explosives +10 (90), Barter +10 (90), Melee Weapons +1 (64)
Party Boy/Girl (Big Guns)
Pugilism Illustrated => Unarmed +2 (67)
Pugilism Illustrated => Unarmed +2 (69)
Grognak the Barbarian => Melee Weapons +2 (66)
Grognak the Barbarian => Melee Weapons +2 (68)
Pugilism Illustrated => Unarmed +2 (71)
Pugilism Illustrated => Unarmed +2 (73)
Grognak the Barbarian => Melee Weapons +2 (70)
Grognak the Barbarian => Melee Weapons +2 (72)
Pugilism Illustrated => Unarmed +2 (75)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Grognak the Barbarian => Melee Weapons +2 (74)
Grognak the Barbarian => Melee Weapons +2 (76)
Grognak the Barbarian => Melee Weapons +2 (78)
Level 29
Unarmed +5 (84), Explosives +6 (100), Barter +6 (100), Melee Weapons +6 (84)
Nerves of Steel (Big Guns)
Level 30
Unarmed +11 (100), Melee Weapons +12 (100)
Almost Perfect (Big Guns)
copperkid101, over 14 years ago:
just a guideline to play the game and to maximize all skill points. yeah. have fun with it and do what you want really. some would advocate collecting the remaining S.P.E.C.I.A.L. at level 30, but that's really up to you (the player). like I said, have fun with it- it's just a game...an awesome, awesome game.
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