Level 1
ST 7 PE 6 EN 5 CH 6 IN 5 AG 6 LK 5
Sneak, Repair, and Lockpick
Bobblehead (Strength)
Bobblehead (Science)
Rad Regeneration
Level 2
Sneak +3 (35), Small Guns +3 (25), Speech +3 (20), Repair +5 (40), Barter +1 (18)
Gun Nut
Level 3
Lockpick +3 (35), Repair +4 (49), Explosives +3 (20), Medicine +5 (20)
Gun Nut
Level 4
Sneak +5 (40), Lockpick +3 (38), Speech +1 (21), Explosives +2 (22), Barter +2 (20), Science +1 (26), Medicine +1 (21)
Educated
Level 5
Sneak +4 (44), Speech +4 (25), Repair +6 (55), Medicine +4 (25)
Comprehension
Tales of a Junktown Jerky Vendor => Barter +2 (22)
Duck and Cover! => Explosives +2 (24)
Tumblers Today => Lockpick +2 (40)
Grognak the Barbarian => Melee Weapons +2 (23)
Dean's Electronics => Repair +2 (57)
Big Book of Science => Science +2 (28)
Guns and Bullets => Small Guns +2 (32)
Pugilism Illustrated => Unarmed +2 (17)
Level 6
Lockpick +10 (52), Science +8 (36)
Intense Training (PE)
Level 7
Sneak +1 (45), Lockpick +3 (57), Science +14 (50)
Intense Training (PE)
Level 8
Lockpick +8 (65), Science +10 (62)
Intense Training (IN)
Level 9
Lockpick +10 (75), Science +9 (73)
Intense Training (IN)
Level 10
Lockpick +17 (92), Science +2 (77), Medicine +1 (32)
Intense Training (IN)
Level 11
Lockpick +8 (100), Science +13 (92)
Intense Training (IN)
Level 12
Sneak +14 (59), Science +8 (100)
Intense Training (IN)
Level 13
Sneak +21 (82), Small Guns +2 (36)
Intense Training (AG)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)