Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
10
 
Intelligence
5
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
0%
 
Hit Points
490
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
100
 
Big Guns
20
 
Energy Weapons
38
 
Explosives
20
 
Lockpick
100
 
Medicine
70
 
Melee Weapons
80
 
Repair
100
 
Science
85
 
Small Guns
55
 
Sneak
100
 
Speech
100
 
Unarmed
25
 
Better Criticals
Child at Heart
Daddy's Boy/Girl
Educated
Explorer
Finesse
Fortune Finder
Grim Reaper's Sprint
Here and Now
Intense Training (3)
Lady Killer/Black Widow
Light Step
Master Trader
Mister Sandman
Mysterious Stranger
Nerves of Steel
Ninja
No Weaknesses
Quantum Chemist
Robotics Expert
Scoundrel (3)
Silent Running
Strong Back
Tag!
Thief
Wired Reflexes
Level 1
ST 1 PE 3 EN 1 CH 10 IN 5 AG 10 LK 10
Speech, Sneak, and Barter
Level 2
Sneak +3 (45), Lockpick +2 (15), Speech +3 (45), Repair +3 (20), Barter +3 (45), Melee Weapons +1 (10)
Lady Killer/Black Widow
Level 3
Sneak +5 (50), Speech +5 (50), Barter +5 (50)
Daddy's Boy/Girl
Level 4
Speech +5 (55), Barter +10 (60)
Educated
Level 5
Small Guns +3 (30), Lockpick +5 (20), Speech +5 (65), Barter +5 (70)
Scoundrel
Level 6
Sneak +5 (55), Lockpick +5 (25), Speech +5 (70), Science +3 (25)
Fortune Finder
Level 7
Sneak +5 (60), Lockpick +3 (28), Speech +5 (80), Barter +5 (80)
Scoundrel
Level 8
Sneak +5 (65), Lockpick +2 (30), Unarmed +1 (10), Speech +5 (85), Barter +5 (85)
Child at Heart
Level 9
Sneak +2 (67), Lockpick +5 (35), Speech +5 (95), Barter +5 (95), Big Guns +1 (10)
Scoundrel
Level 10
Sneak +3 (70), Lockpick +5 (40), Speech +5 (100), Barter +5 (100)
Mister Sandman
Level 11
Sneak +5 (75), Lockpick +5 (45), Repair +5 (25), Science +2 (27), Melee Weapons +1 (11)
Finesse
Level 12
Sneak +5 (90), Lockpick +5 (50), Science +3 (30), Melee Weapons +5 (16)
Silent Running
Level 13
Energy Weapons +4 (17), Lockpick +5 (55), Repair +5 (30), Melee Weapons +4 (20)
Mysterious Stranger
Level 14
Sneak +5 (95), Energy Weapons +3 (20), Lockpick +5 (60), Science +5 (35)
Master Trader
Level 15
Sneak +5 (100), Lockpick +5 (67), Melee Weapons +5 (25), Medicine +3 (25)
Intense Training (PE)
Level 16
Lockpick +8 (75), Science +5 (40), Melee Weapons +5 (45)
Tag! (Melee Weapons)
Level 17
Lockpick +5 (85), Repair +3 (33), Science +5 (45), Melee Weapons +5 (50)
Thief
Level 18
Lockpick +5 (92), Repair +3 (36), Science +5 (50), Melee Weapons +5 (55)
Intense Training (PE)
Level 19
Lockpick +3 (95), Science +5 (55), Melee Weapons +5 (60), Medicine +5 (30)
Here and Now
Level 20
Lockpick +5 (100), Repair +3 (39), Science +5 (60), Melee Weapons +5 (65)
Explorer
Level 21
Energy Weapons +1 (25), Repair +6 (45), Explosives +1 (18), Science +5 (65), Melee Weapons +5 (70)
Grim Reaper's Sprint
Level 22
Repair +5 (50), Science +10 (75), Medicine +3 (33)
Robotics Expert
Level 23
Small Guns +5 (35), Unarmed +1 (11), Repair +5 (55), Science +5 (80), Medicine +2 (35)
Quantum Chemist
Level 24
Small Guns +5 (40), Unarmed +3 (22), Repair +5 (60), Science +5 (85)
No Weaknesses
Level 25
Small Guns +5 (45), Unarmed +3 (25), Repair +5 (65), Medicine +5 (40)
Intense Training (PE)
Level 26
Small Guns +5 (50), Energy Weapons +3 (30), Repair +5 (70), Medicine +5 (45)
Nerves of Steel
Level 27
Energy Weapons +3 (33), Repair +5 (75), Medicine +10 (55)
Strong Back
Level 28
Energy Weapons +1 (34), Melee Weapons +2 (80), Medicine +15 (70)
Ninja
Level 29
Energy Weapons +1 (35), Repair +15 (90), Big Guns +2 (20)
Better Criticals
Level 30
Small Guns +5 (55), Energy Weapons +3 (38), Repair +10 (100)
Light Step
Wired Reflexes
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
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