Strength
5
 
Perception
10
 
Endurance
5
 
Charisma
1
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
23%
 
Hit Points
390
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
100
 
Big Guns
30
 
Energy Weapons
70
 
Explosives
100
 
Lockpick
100
 
Medicine
70
 
Melee Weapons
30
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
40
 
Unarmed
30
 
Action Boy/Girl
Ant Sight
Auto Expert
Better Criticals
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Demolition Expert
Educated
Finesse
Grim Reaper's Sprint
Intense Training (6)
Pitt Fighter
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 8 EN 5 CH 1 IN 9 AG 6 LK 6
Barter, Small Guns, and Repair
Bobblehead (Medicine)
Level 2
Sneak +15 (34), Explosives +4 (25)
Intense Training (AG)
Bobblehead (Intelligence)
Level 3
Sneak +4 (40), Small Guns +4 (40), Lockpick +6 (27), Speech +3 (10), Barter +3 (25)
Intense Training (AG)
Level 4
Lockpick +13 (40), Explosives +7 (32)
Educated
Level 5
Sneak +3 (43), Small Guns +3 (43), Lockpick +3 (43), Repair +3 (43), Explosives +11 (43)
Comprehension
Level 6
Sneak +4 (47), Small Guns +4 (47), Lockpick +4 (47), Repair +4 (47), Explosives +4 (47), Barter +1 (26), Science +2 (27)
Toughness
Level 7
Sneak +4 (51), Small Guns +4 (51), Lockpick +4 (51), Repair +4 (51), Explosives +4 (51), Barter +3 (29)
Demolition Expert
Level 8
Sneak +4 (55), Small Guns +1 (52), Lockpick +1 (52), Repair +4 (55), Explosives +4 (55), Barter +4 (33), Science +5 (32)
Commando
Covert Ops
Grognak the Barbarian => Melee Weapons +2 (17)
Level 9
Sneak +3 (60), Small Guns +3 (60), Lockpick +5 (60), Repair +5 (60), Explosives +5 (60), Barter +2 (35)
Intense Training (AG)
Bobblehead (Agility)
D.C. Journal of Internal Medicine => Medicine +2 (37)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Duck and Cover! => Explosives +2 (62)
Pugilism Illustrated => Unarmed +2 (17)
Duck and Cover! => Explosives +2 (64)
Big Book of Science => Science +2 (37)
Guns and Bullets => Small Guns +2 (64)
Dean's Electronics => Repair +2 (62)
Lying, Congressional Style => Speech +2 (12)
Dean's Electronics => Repair +2 (64)
Big Book of Science => Science +2 (39)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Level 10
Sneak +1 (65), Small Guns +1 (65), Lockpick +1 (65), Repair +1 (65), Explosives +1 (65), Science +8 (47), Medicine +10 (47)
Finesse
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Ant Sight
Bobblehead (Perception)
Big Book of Science => Science +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (49)
Rad Regeneration
Power Armor Training
Level 11
Sneak +1 (70), Small Guns +5 (70), Lockpick +1 (70), Repair +5 (70), Explosives +1 (70), Barter +8 (43), Science +1 (50), Medicine +1 (50)
Strong Back
Tales of a Junktown Jerky Vendor => Barter +2 (45)
Level 12
Barter +3 (48), Science +10 (60), Medicine +10 (60)
Sniper
Tales of a Junktown Jerky Vendor => Barter +2 (50)
Guns and Bullets => Small Guns +2 (72)
Tumblers Today => Lockpick +2 (72)
Lying, Congressional Style => Speech +2 (14)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Dean's Electronics => Repair +2 (72)
Level 13
Sneak +3 (85), Small Guns +3 (75), Energy Weapons +5 (30), Lockpick +3 (75), Repair +3 (75), Explosives +5 (75), Science +1 (65)
Silent Running
Pitt Fighter
Auto Expert
Booster Shot
Level 14
Sneak +5 (90), Small Guns +15 (90), Speech +3 (17)
Cyborg
Bobblehead (Small Guns)
Bobblehead (Sneak)
Level 15
Energy Weapons +9 (50), Speech +2 (20), Barter +3 (54), Science +9 (75)
Intense Training (LK)
Level 16
Lockpick +4 (80), Repair +4 (80), Explosives +4 (80), Barter +2 (56), Science +5 (80), Medicine +4 (65)
Action Boy/Girl
Level 17
Lockpick +5 (85), Repair +5 (85), Explosives +5 (85), Barter +3 (59), Science +5 (85)
Better Criticals
Level 18
Lockpick +4 (89), Speech +3 (23), Repair +4 (89), Explosives +4 (89), Science +4 (89), Medicine +4 (69)
Intense Training (LK)
Level 19
Energy Weapons +9 (60), Unarmed +1 (20), Speech +6 (30), Barter +3 (63), Melee Weapons +1 (20), Big Guns +3 (20)
Intense Training (LK)
Bobblehead (Luck)
Tales of a Junktown Jerky Vendor => Barter +2 (65)
Level 20
Barter +23 (88)
Grim Reaper's Sprint
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Energy Weapons)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Big Guns)
Wired Reflexes
Xenotech Expert
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