Level 1
ST 5 PE 8 EN 5 CH 1 IN 9 AG 6 LK 6
Barter, Small Guns, and Repair
Bobblehead (Medicine)
Level 2
Sneak +15 (34), Explosives +4 (25)
Intense Training (AG)
Bobblehead (Intelligence)
Level 3
Sneak +4 (40), Small Guns +4 (40), Lockpick +6 (27), Speech +3 (10), Barter +3 (25)
Intense Training (AG)
Level 4
Lockpick +13 (40), Explosives +7 (32)
Educated
Level 5
Sneak +3 (43), Small Guns +3 (43), Lockpick +3 (43), Repair +3 (43), Explosives +11 (43)
Comprehension
Level 6
Sneak +4 (47), Small Guns +4 (47), Lockpick +4 (47), Repair +4 (47), Explosives +4 (47), Barter +1 (26), Science +2 (27)
Toughness
Level 7
Sneak +4 (51), Small Guns +4 (51), Lockpick +4 (51), Repair +4 (51), Explosives +4 (51), Barter +3 (29)
Demolition Expert
Level 8
Sneak +4 (55), Small Guns +1 (52), Lockpick +1 (52), Repair +4 (55), Explosives +4 (55), Barter +4 (33), Science +5 (32)
Commando
Covert Ops
Grognak the Barbarian => Melee Weapons +2 (17)
Level 9
Sneak +3 (60), Small Guns +3 (60), Lockpick +5 (60), Repair +5 (60), Explosives +5 (60), Barter +2 (35)
Intense Training (AG)
Bobblehead (Agility)
D.C. Journal of Internal Medicine => Medicine +2 (37)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Duck and Cover! => Explosives +2 (62)
Pugilism Illustrated => Unarmed +2 (17)
Duck and Cover! => Explosives +2 (64)
Big Book of Science => Science +2 (37)
Guns and Bullets => Small Guns +2 (64)
Dean's Electronics => Repair +2 (62)
Lying, Congressional Style => Speech +2 (12)
Dean's Electronics => Repair +2 (64)
Big Book of Science => Science +2 (39)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Level 10
Sneak +1 (65), Small Guns +1 (65), Lockpick +1 (65), Repair +1 (65), Explosives +1 (65), Science +8 (47), Medicine +10 (47)
Finesse
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Ant Sight
Bobblehead (Perception)
Big Book of Science => Science +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (49)
Rad Regeneration
Power Armor Training
Level 11
Sneak +1 (70), Small Guns +5 (70), Lockpick +1 (70), Repair +5 (70), Explosives +1 (70), Barter +8 (43), Science +1 (50), Medicine +1 (50)
Strong Back
Tales of a Junktown Jerky Vendor => Barter +2 (45)
Level 12
Barter +3 (48), Science +10 (60), Medicine +10 (60)
Sniper
Tales of a Junktown Jerky Vendor => Barter +2 (50)
Guns and Bullets => Small Guns +2 (72)
Tumblers Today => Lockpick +2 (72)
Lying, Congressional Style => Speech +2 (14)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Dean's Electronics => Repair +2 (72)
Level 13
Sneak +3 (85), Small Guns +3 (75), Energy Weapons +5 (30), Lockpick +3 (75), Repair +3 (75), Explosives +5 (75), Science +1 (65)
Silent Running
Pitt Fighter
Auto Expert
Booster Shot
Level 14
Sneak +5 (90), Small Guns +15 (90), Speech +3 (17)
Cyborg
Bobblehead (Small Guns)
Bobblehead (Sneak)
Level 15
Energy Weapons +9 (50), Speech +2 (20), Barter +3 (54), Science +9 (75)
Intense Training (LK)
Level 16
Lockpick +4 (80), Repair +4 (80), Explosives +4 (80), Barter +2 (56), Science +5 (80), Medicine +4 (65)
Action Boy/Girl
Level 17
Lockpick +5 (85), Repair +5 (85), Explosives +5 (85), Barter +3 (59), Science +5 (85)
Better Criticals
Level 18
Lockpick +4 (89), Speech +3 (23), Repair +4 (89), Explosives +4 (89), Science +4 (89), Medicine +4 (69)
Intense Training (LK)
Level 19
Energy Weapons +9 (60), Unarmed +1 (20), Speech +6 (30), Barter +3 (63), Melee Weapons +1 (20), Big Guns +3 (20)
Intense Training (LK)
Bobblehead (Luck)
Tales of a Junktown Jerky Vendor => Barter +2 (65)
Level 20
Barter +23 (88)
Grim Reaper's Sprint
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Energy Weapons)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Big Guns)
Wired Reflexes
Xenotech Expert